Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag. Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status. Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction. Fixed an issue with player stores being deployed overlapping in a few scenarios. Fixed reduced EXP gain from kills when triggering skill Mortal Blow. Added "open Duey" functionality when clicking "O" in the incoming package notification. Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one. Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps. Added handler for mob damage by environment objects (OrbisPQ jail storage area). Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered. Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry). Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method. Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work). Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
37 lines
2.3 KiB
JavaScript
37 lines
2.3 KiB
JavaScript
var status = -1;
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function start(mode, type, selection) {
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if (mode == 0 && type == 0) {
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status--;
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} else if (mode == -1) {
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qm.dispose();
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return;
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} else {
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status++;
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}
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if (status == 0) {
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qm.sendNext("There isn't much record left of the heroes that fought against the Black Mage. Even in the Book of Prophecy, the only information available is that there were five of them. There is nothing about who they were or what they looked like. Is there anything you remember? Anything at all?", 8);
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} else if (status == 1) {
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qm.sendNextPrev("I don't remember a thing...", 2);
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} else if (status == 2) {
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qm.sendNextPrev("As I expected. Of course, the curse of the Black Mage was strong enough to wipe out all of your memory. But even if that's the case, there has got to be a point where the past will uncover, especially now that we are certain you are one of the heroes. I know you've lost your armor and weapon during the battle but... Oh, yes, yes. I almost forgot! Your #bweapon#k!", 8);
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} else if (status == 3) {
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qm.sendNextPrev("My weapon?", 2);
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} else if (status == 4) {
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qm.sendNextPrev("I found an incredible weapon while digging through blocks of ice a while back. I figured the weapon belonged to a hero, so I brought it to town and placed it somewhere in the center of the town. Haven't you seen it? #bThe #p1201001##k... \r\r#i4032372#\r\rIt looks like this...", 8);
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} else if (status == 5) {
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qm.sendNextPrev("Come to think of it, I did see a #p1201001# in town.", 2);
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} else if (status == 6) {
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qm.sendAcceptDecline("Yes, that's it. According to what's been recorded, the weapon of a hero will recognize its rightful owner, and if you're the hero that used the #p1201001#, the #p1201001# will react when you grab the #p1201001#. Please go find the #b#p1201001# and click on it.#k");
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} else if (status == 7) {
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if (mode == 0 && type == 15) {
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qm.sendNext("What's stopping you? I promise, I won't be disappointed even if the #p1201001# shows no reaction to you. Please, rush over there and grab the #p1201001#. Just #bclick#k on it.", 8);
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} else {
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qm.forceCompleteQuest();
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qm.sendOk("If the #p1201001# reacts to you, then we'll know that you're #bAran#k, the hero that wielded a #p1201001#.", 8);
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qm.showIntro("Effect/Direction1.img/aranTutorial/ClickPoleArm");
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}
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} else if (status == 8) {
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qm.dispose();
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}
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} |