Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag. Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status. Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction. Fixed an issue with player stores being deployed overlapping in a few scenarios. Fixed reduced EXP gain from kills when triggering skill Mortal Blow. Added "open Duey" functionality when clicking "O" in the incoming package notification. Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one. Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps. Added handler for mob damage by environment objects (OrbisPQ jail storage area). Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered. Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry). Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method. Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work). Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
55 lines
2.4 KiB
JavaScript
55 lines
2.4 KiB
JavaScript
/*
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* Cygnus 1st Job advancement - Dawn Warrior
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*/
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importPackage(Packages.client);
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var status = -1;
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var jobType = 1;
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function end(mode, type, selection) {
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if (mode == 0) {
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if (status == 0) {
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qm.sendNext("This is an important decision to make.");
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qm.dispose();
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return;
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}
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status--;
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} else {
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status++;
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}
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if (status == 0) {
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qm.sendYesNo("Have you made your decision? The decision will be final, so think carefully before deciding what to do. Are you sure you want to become a Dawn Warrior?");
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} else if (status == 1) {
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if(!qm.canGetFirstJob(jobType)) {
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qm.sendOk("Train a bit more until you reach #blevel 10, " + qm.getFirstJobStatRequirement(jobType) + "#k and I can show you the way of the #rDawn Warrior#k.");
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qm.dispose();
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return;
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}
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if (!(qm.canHoldAll([1302077, 1142066]))) {
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qm.sendOk("Make some room in your inventory and talk back to me.");
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qm.dispose();
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return;
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}
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qm.sendNext("I have just molded your body to make it perfect for a Dawn Warrior. If you wish to become more powerful, use Stat Window (S) to raise the appropriate stats. If you aren't sure what to raise, just click on #bAuto#k.");
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if (qm.getPlayer().getJob().getId() != 1100) {
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qm.gainItem(1302077, 1);
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qm.gainItem(1142066, 1);
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qm.changeJob(MapleJob.DAWNWARRIOR1);
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qm.getPlayer().resetStats();
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}
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qm.forceCompleteQuest();
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} else if (status == 2) {
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qm.sendNextPrev("I have also expanded your inventory slot counts for your equipment and etc. inventory. Use those slots wisely and fill them up with items required for Knights to carry.");
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} else if (status == 3) {
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qm.sendNextPrev("I have also given you a hint of #bSP#k, so open the #bSkill Menu#k to acquire new skills. Of course, you can't raise them at all once, and there are some skills out there where you won't be able to acquire them unless you master the basic skills first.");
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} else if (status == 4) {
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qm.sendNextPrev("Unlike your time as a Nobless, once you become the Dawn Warrior, you will lost a portion of your EXP when you run out of HP, okay?");
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} else if (status == 5) {
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qm.sendNextPrev("Now... I want you to go out there and show the world how the Knights of Cygnus operate.");
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} else if (status == 6) {
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qm.dispose();
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}
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} |