Files
sweetgum-server/scripts/npc/9201056.js
ronancpl 5ee0cd1c98 Using Java ThreadPool + Mob Skills & Event Instance patch + Eqp Merge
Server source now uses Java ThreadPool, recycling used thread resources for next uses.
Added Grenade visual effect for other players.
Implemented an attempt towards unsynced mob behavior, where reportedly players were able to pin same mob in different sections of the map.
Solved several deadlock issues, mostly regarding character synchronized methods, event instance scripts and player/item vision-unvision.
Solved an issue where mobs would not cast some skills of it's skillset. Frequent behavior on low-leveled mobs.
Fixed a bug on 2nd Maker quest where players could complete it by merely disassembling an equipment.
New custom mechanic: equipment merge. Similarly to the Bazaar NPC, every equipment after the selected one is used up, and a fraction of their stat amounts are used as stat gains on the currently equipped items. If restrictions are enabled, players must be high-leveled and Maker lv3 to use it.
Skill Storm Break no longer uses up arrows.
Added a server flag to allow access for all Aran job skills from the beginning.
Implemented Battleship and Super Transformation questline scripts.
Fixed a desynchronization within pet position and cash inventory position, that could potentially lead to some inventory issues until relogin.
Improved timestamp handling in some handler classes. Spam detection is entirely a server-side matter, hence removed usage of client-sided timestamp content.
Refactored some pet response packets, improving some of their behaviors.
Fixed some quest issues: Maker lv1 and Omega Sector meteorite one.
2018-11-10 17:48:35 -02:00

67 lines
2.4 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var status = 0;
var fee = 15000;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode != 1) {
if (mode == 0)
cm.sendOk("Alright, see you next time.");
cm.dispose();
}
else {
status++;
if (cm.getPlayer().getMapId() == 682000000) {
if (status == 0) {
if (selection == 0)
cm.sendYesNo("Would you like to return back to #bcivilization#k? The fee is " + fee + " mesos.");
} else if (status == 1) {
if(cm.getMeso() >= fee) {
cm.gainMeso(-fee);
cm.warp(600000000);
} else {
cm.sendOk("Hey, what are you trying to pull on? You don't have enough meso to pay the fee.");
}
cm.dispose();
}
} else {
if (status == 0) {
cm.sendYesNo("Would you like to go to the #bHaunted Mansion#k? The fee is " + fee + " mesos.");
} else if (status == 1) {
if(cm.getMeso() >= fee) {
cm.gainMeso(-fee);
cm.warp(682000000, 0);
} else {
cm.sendOk("Hey, what are you trying to pull on? You don't have enough meso to pay the fee.");
}
cm.dispose();
}
}
}
}