Revised skillbook drops. New drop chances are related to the holder's level and boss flag. Adjusted party bonus EXP gains. The level difference calculation now only takes into account party members that participated in the action. Implemented Party Search in the source. Refactored command classes initialization to take place when booting up the server. Implemented support for conditional buffs (e.g. card buffs that takes place only in certain areas). Implemented topological sorting when updating buffs to the player, this allows a better vision of buff streaks to the player (buff-applying the original way assumes stat override client-side, to circumvent that this algorithm makes up for the best-fit scenario). Fixed Arans not taking Dojo's attack speed buff properly. Fixed pets being improperly removed from the DB after performing certain inventory actions.
93 lines
5.1 KiB
JavaScript
93 lines
5.1 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author: Ronan
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* @npc: Amos
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* @map: Entrance of Amorian Challenge (670010100)
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* @func: Amoria PQ
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*/
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var status = 0;
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var em = null;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && status == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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em = cm.getEventManager("AmoriaPQ");
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if(em == null) {
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cm.sendOk("The Amoria PQ has encountered an error.");
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cm.dispose();
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return;
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} else if(cm.isUsingOldPqNpcStyle()) {
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action(1, 0, 0);
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return;
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}
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cm.sendSimple("#e#b<Party Quest: Amorian Challenge>\r\n#k#n" + em.getProperty("party") + "\r\n\r\nIf you're brave enough to attempt the Amorian Challenge, join with others like you and let your #bparty leader#k talk to me. If a party filled with whole married couples register to the challenge, better prizes awaits there.#b\r\n#L0#I want to participate in the party quest.\r\n#L1#I would like to " + (cm.getPlayer().isRecvPartySearchInviteEnabled() ? "disable" : "enable") + " Party Search.\r\n#L2#I would like to hear more details.");
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} else if (status == 1) {
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if (selection == 0) {
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if (cm.getParty() == null) {
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cm.sendOk("You can participate in the party quest only if you are in a party.");
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cm.dispose();
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} else if(!cm.isLeader()) {
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cm.sendOk("Your party leader must talk to me to start this party quest.");
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cm.dispose();
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} else {
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var eli = em.getEligibleParty(cm.getParty());
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if(eli.size() > 0) {
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if(!em.startInstance(cm.getParty(), cm.getPlayer().getMap(), 1)) {
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cm.sendOk("Another party has already entered the #rParty Quest#k in this channel. Please try another channel, or wait for the current party to finish.");
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}
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}
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else {
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cm.sendOk("You cannot start this party quest yet, because either your party is not in the range size, some of your party members are not eligible to attempt it or they are not in this map. If you're having trouble finding party members, try Party Search.");
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}
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cm.dispose();
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}
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} else if (selection == 1) {
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var psState = cm.getPlayer().toggleRecvPartySearchInvite();
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cm.sendOk("Your Party Search status is now: #b" + (psState ? "enabled" : "disabled") + "#k. Talk to me whenever you want to change it back.");
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cm.dispose();
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} else {
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cm.sendOk("#e#b<Party Quest: Amorian Challenge>#k#n\r\nI am Amos, hoster of the well-round famed Amorian Challenge. The instance consist of many team puzzles, where cooperation is the fundamental key for progress. Team up with other players to attempt for the bonus stage, where many goodies can be obtained at the end of the instance. If an all-couple party is formed, they can get even better prizes on the extra bonus stage.");
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cm.dispose();
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}
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}
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}
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}
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