Files
sweetgum-server/scripts/npc/2133000.js
ronancpl bb80441af0 Party Search + Conditional Buffs
Revised skillbook drops. New drop chances are related to the holder's level and boss flag.
Adjusted party bonus EXP gains. The level difference calculation now only takes into account party members that participated in the action.
Implemented Party Search in the source.
Refactored command classes initialization to take place when booting up the server.
Implemented support for conditional buffs (e.g. card buffs that takes place only in certain areas).
Implemented topological sorting when updating buffs to the player, this allows a better vision of buff streaks to the player (buff-applying the original way assumes stat override client-side, to circumvent that this algorithm makes up for the best-fit scenario).
Fixed Arans not taking Dojo's attack speed buff properly.
Fixed pets being improperly removed from the DB after performing certain inventory actions.
2019-05-16 02:14:54 -03:00

126 lines
7.3 KiB
JavaScript

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @npc: Ellin
* @map: 300030100 - Deep Fairy Forest
* @func: Ellin PQ
*/
var status = 0;
var em = null;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && status == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
em = cm.getEventManager("EllinPQ");
if(em == null) {
cm.sendOk("The Ellin PQ has encountered an error.");
cm.dispose();
return;
} else if(cm.isUsingOldPqNpcStyle()) {
action(1, 0, 0);
return;
}
cm.sendSimple("#e#b<Party Quest: Forest of Poison Haze>\r\n#k#n" + em.getProperty("party") + "\r\n\r\nWould you like to assemble or join a team to solve the puzzles of the #bForest of Poison Haze#k? Have your #bparty leader#k talk to me or make yourself a party.#b\r\n#L0#I want to participate in the party quest.\r\n#L1#I would like to " + (cm.getPlayer().isRecvPartySearchInviteEnabled() ? "disable" : "enable") + " Party Search.\r\n#L2#I would like to hear more details.\r\n#L3#I would like to reclaim a prize.");
} else if (status == 1) {
if (selection == 0) {
if (cm.getParty() == null) {
cm.sendOk("You can participate in the party quest only if you are in a party.");
cm.dispose();
} else if(!cm.isLeader()) {
cm.sendOk("Your party leader must talk to me to start this party quest.");
cm.dispose();
} else {
var eli = em.getEligibleParty(cm.getParty());
if(eli.size() > 0) {
if(!em.startInstance(cm.getParty(), cm.getPlayer().getMap(), 1)) {
cm.sendOk("Another party has already entered the #rParty Quest#k in this channel. Please try another channel, or wait for the current party to finish.");
}
}
else {
cm.sendOk("You cannot start this party quest yet, because either your party is not in the range size, some of your party members are not eligible to attempt it or they are not in this map. If you're having trouble finding party members, try Party Search.");
}
cm.dispose();
}
} else if (selection == 1) {
var psState = cm.getPlayer().toggleRecvPartySearchInvite();
cm.sendOk("Your Party Search status is now: #b" + (psState ? "enabled" : "disabled") + "#k. Talk to me whenever you want to change it back.");
cm.dispose();
} else if (selection == 2) {
cm.sendOk("#e#b<Party Quest: Forest of Poison Haze>#k#n\r\nIn this PQ, your mission is to progressively make your way through the woods, taking on all baddies in your path, solving many puzzles you encounter and rallying yourselves to take the best of teamwork to overcome time limits and powerful creatures. Clearing the final boss, your team have a chance to obtain a marble that, #bwhen dropped by the fountain at the exit map#k, will guarantee the team extra prizes. Good luck.");
cm.dispose();
}
else {
cm.sendSimple("So, what prize do you want to obtain?\r\n#b#L0#Give me Altaire Earrings.\r\n#L1#Give me Glittering Altaire Earrings.\r\n#L2#Give me Brilliant Altaire Earrings");
}
} else if (status == 2) {
if (selection == 0) {
if (!cm.haveItem(1032060) && cm.haveItem(4001198, 10)) {
cm.gainItem(1032060,1);
cm.gainItem(4001198, -10);
cm.dispose();
} else {
cm.sendOk("You either have Altair Earrings already or you do not have 10 Altair Fragments.");
cm.dispose();
}
} else if (selection == 1){
if (cm.haveItem(1032060) && !cm.haveItem(1032061) && cm.haveItem(4001198, 10)) {
cm.gainItem(1032060,-1);
cm.gainItem(1032061, 1);
cm.gainItem(4001198, -10);
cm.dispose();
} else {
cm.sendOk("You either don't have Altair Earrings already or you do not have 10 Altair Fragments.");
cm.dispose();
}
} else if (selection == 2){
if (cm.haveItem(1032061) && !cm.haveItem(1032101) && cm.haveItem(4001198, 10)) {
cm.gainItem(1032061,-1);
cm.gainItem(1032101, 1);
cm.gainItem(4001198, -10);
cm.dispose();
} else {
cm.sendOk("You either don't have Glittering Altair Earrings already or you do not have 10 Altair Fragments.");
cm.dispose();
}
}
}
}
}