Files
sweetgum-server/scripts/npc/2083001.js
ronancpl bb80441af0 Party Search + Conditional Buffs
Revised skillbook drops. New drop chances are related to the holder's level and boss flag.
Adjusted party bonus EXP gains. The level difference calculation now only takes into account party members that participated in the action.
Implemented Party Search in the source.
Refactored command classes initialization to take place when booting up the server.
Implemented support for conditional buffs (e.g. card buffs that takes place only in certain areas).
Implemented topological sorting when updating buffs to the player, this allows a better vision of buff streaks to the player (buff-applying the original way assumes stat override client-side, to circumvent that this algorithm makes up for the best-fit scenario).
Fixed Arans not taking Dojo's attack speed buff properly.
Fixed pets being improperly removed from the DB after performing certain inventory actions.
2019-05-16 02:14:54 -03:00

134 lines
7.4 KiB
JavaScript

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @npc: Mark of the Squad
* @map: Cave of Life - Cave Entrance (240050000)
* @func: Horntail PQ
*/
var status = 0;
var price = 100000;
var em = null;
var hasPass;
function isRecruitingMap(mapid) {
return mapid == 240050000;
}
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && status == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if(isRecruitingMap(cm.getMapId())) {
if (status == 0) {
em = cm.getEventManager("HorntailPQ");
if(em == null) {
cm.sendOk("The Horntail PQ has encountered an error.");
cm.dispose();
return;
} else if(cm.isUsingOldPqNpcStyle()) {
action(1, 0, 0);
return;
}
cm.sendSimple("#e#b<Party Quest: Horntail Trial Grounds>\r\n#k#n" + em.getProperty("party") + "\r\n\r\nThis is the path to Horntail's lair. If you want to face him, you and your team shall be tested on the trial grounds ahead.#b\r\n#L0#Let us pass to the trial grounds.\r\n#L1#I would like to " + (cm.getPlayer().isRecvPartySearchInviteEnabled() ? "disable" : "enable") + " Party Search.\r\n#L2#I would like to hear more details.");
} else if (status == 1) {
if (selection == 0) {
if (cm.getParty() == null) {
cm.sendOk("You can participate in the party quest only if you are in a party.");
cm.dispose();
} else if(!cm.isLeader()) {
cm.sendOk("Your party leader must talk to me to start this party quest.");
cm.dispose();
} else {
var eli = em.getEligibleParty(cm.getParty());
if(eli.size() > 0) {
if(!em.startInstance(cm.getParty(), cm.getPlayer().getMap(), 1)) {
cm.sendOk("Another party has already entered the #rParty Quest#k in this channel. Please try another channel, or wait for the current party to finish.");
}
}
else {
cm.sendOk("Either I cannot accept some members of your party inside the cave or you team is lacking. Solve this problem then talk to me!");
}
cm.dispose();
}
} else if(selection == 1) {
var psState = cm.getPlayer().toggleRecvPartySearchInvite();
cm.sendOk("Your Party Search status is now: #b" + (psState ? "enabled" : "disabled") + "#k. Talk to me whenever you want to change it back.");
cm.dispose();
} else {
cm.sendOk("#e#b<Party Quest: Horntail Trial Grounds>#k#n\r\nAs the gatekeeper of Horntail's lair, I will grant access #bjust to those worthy#k of his presence. Even for those people, the path inside is that of a maze, full of branches and trials. However, those #radept at fighting squad bosses#k have a better chance to stand to our leader, although those #rof our kind#k have a shabby chance as well.");
cm.dispose();
}
}
} else {
if(!cm.isEventLeader()) {
cm.sendOk("Only your party leader is allowed to interact with the Schedule.");
} else if(cm.getMapId() == 240050100) {
if(cm.haveItem(4001087) && cm.haveItem(4001088) && cm.haveItem(4001089) && cm.haveItem(4001090) && cm.haveItem(4001091)) {
cm.gainItem(4001087, -1);
cm.gainItem(4001088, -1);
cm.gainItem(4001089, -1);
cm.gainItem(4001090, -1);
cm.gainItem(4001091, -1);
cm.getEventInstance().warpEventTeam(240050200);
} else {
cm.sendOk("You don't have all the keys needed to proceed.");
}
} else if(cm.getMapId() == 240050300) {
if(cm.haveItem(4001092, 1) && cm.haveItem(4001093, 6)) {
cm.gainItem(4001092, -1);
cm.gainItem(4001093, -6);
cm.getEventInstance().clearPQ();
} else {
cm.sendOk("Check if you have got all 6 Red keys and 1 Blue key with you.");
}
} else if(cm.getMapId() == 240050310) {
if(cm.haveItem(4001092, 1) && cm.haveItem(4001093, 6)) {
cm.gainItem(4001092, -1);
cm.gainItem(4001093, -6);
cm.getEventInstance().clearPQ();
} else {
cm.sendOk("Check if you have got all 6 Red keys and 1 Blue key with you.");
}
}
cm.dispose();
}
}
}