Files
sweetgum-server/scripts/npc/2040019.js
ronancpl b47dd03a3e Client Timestamp update + Cosmetic NPCs & H Beacon patch + Log rework
Fixed Music command not playing soundtracks at all.
Fixed stylish scripts stucking player NPC interactions in certain cases.
Reviewed client mistimed view on items, quest expirations, BBS threads, etc.
Fixed Homing Beacon skill provoking autoflag in mobs with same objectid in different maps.
Solved DB leak cases with removing pets from inventory.
Reviewed logging throughout the source, aiming to normalize the varied-spaced log content within the facilities.
Fixed a bug that would occur when trying to reaccess Horntail expedition.
2019-01-07 12:10:41 -02:00

87 lines
3.5 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Everton
Ludibrium Random Eye Change.
GMS-like revised by Ronan. Contents found thanks to Mitsune (GamerBewbs), Waltzing, AyumiLove
*/
var status = 0;
var beauty = 0;
var price = 1000000;
var mface_r = Array(20001, 20003, 20007, 20013, 20021, 20023, 20025);
var fface_r = Array(21002, 21004, 21006, 21008, 21022, 21027, 21029);
var facenew = Array();
function pushIfItemExists(array, itemid) {
if ((itemid = cm.getCosmeticItem(itemid)) != -1 && !cm.isCosmeticEquipped(itemid)) {
array.push(itemid);
}
}
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode < 1) { // disposing issue with stylishs found thanks to Vcoc
cm.dispose();
} else {
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendSimple("Well, I'm bored, so I'll help out the doctor. For a #b#t5152006##k, I will change the way you look. But don't forget, it will be random!\r\n#L2#Plastic Surgery: #i5152006##t5152006##l");
} else if (status == 1) {
if (selection == 2) {
facenew = Array();
if (cm.getPlayer().getGender() == 0) {
for(var i = 0; i < mface_r.length; i++) {
pushIfItemExists(facenew, mface_r[i] + cm.getPlayer().getFace()
% 1000 - (cm.getPlayer().getFace()
% 100));
}
}
if (cm.getPlayer().getGender() == 1) {
for(var i = 0; i < fface_r.length; i++) {
pushIfItemExists(facenew, fface_r[i] + cm.getPlayer().getFace()
% 1000 - (cm.getPlayer().getFace()
% 100));
}
}
cm.sendYesNo("If you use the regular coupon, your face may transform into a random new look...do you still want to do it using #b#t5152006##k?");
}
}
else if (status == 2){
cm.dispose();
if (cm.haveItem(5152006) == true){
cm.gainItem(5152006, -1);
cm.setFace(facenew[Math.floor(Math.random() * facenew.length)]);
cm.sendOk("Enjoy your new and improved face!");
} else {
cm.sendOk("Hmm ... it looks like you don't have the coupon specifically for this place. Sorry to say this, but without the coupon, there's no plastic surgery for you...");
}
}
}
}