Files
sweetgum-server/scripts/npc/2030008.js
ronancpl edb3920852 Item Raise + Gachapon Rework + Minigames & M. Magnet & M. Door patch
Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
2019-06-01 21:12:40 -03:00

139 lines
5.8 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Adobis
*
* El Nath - The Door to Zakum (211042300)
*
* Vs Zakum Recruiter NPC
*
* Custom Quest 100200 = Whether you can start Zakum PQ
* Custom Quest 100201 = Whether you have done the trials
*/
var status;
var em;
var selectedType;
var gotAllDocs;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1)
cm.dispose();
else {
if (mode == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if(cm.haveItem(4001109, 1)) {
cm.warp(921100000, "out00");
cm.dispose();
return;
}
if(!(cm.isQuestStarted(100200) || cm.isQuestCompleted(100200))) { // thanks Vcoc for finding out a need of reapproval from the masters for Zakum expeditions
if (cm.getPlayer().getLevel() >= 50) { // thanks Z1peR for noticing not-so-clear unmet requirements message here.
cm.sendOk("Beware, for the power of olde has not been forgotten... If you seek to defeat #rZakum#k someday, earn the #bChief's Residence Council#k approval foremost and then #bface the trials#k, only then you will become eligible to fight.");
} else {
cm.sendOk("Beware, for the power of olde has not been forgotten...");
}
cm.dispose();
return;
}
em = cm.getEventManager("ZakumPQ");
if(em == null) {
cm.sendOk("The Zakum PQ has encountered an error.");
cm.dispose();
return;
}
if (status == 0) {
cm.sendSimple("#e#b<Party Quest: Zakum Campaign>\r\n#k#n" + em.getProperty("party") + "\r\n\r\nBeware, for the power of olde has not been forgotten... #b\r\n#L0#Enter the Unknown Dead Mine (Stage 1)#l\r\n#L1#Face the Breath of Lava (Stage 2)#l\r\n#L2#Forging the Eyes of Fire (Stage 3)#l");
}
else if (status == 1) {
if (selection == 0) {
if (cm.getParty() == null) {
cm.sendOk("You can participate in the party quest only if you are in a party.");
cm.dispose();
} else if(!cm.isLeader()) {
cm.sendOk("Your party leader must talk to me to start this party quest.");
cm.dispose();
} else {
var eli = em.getEligibleParty(cm.getParty());
if(eli.size() > 0) {
if(!em.startInstance(cm.getParty(), cm.getPlayer().getMap(), 1)) {
cm.sendOk("Another party has already entered the #rParty Quest#k in this channel. Please try another channel, or wait for the current party to finish.");
}
}
else {
cm.sendOk("You cannot start this party quest yet, because either your party is not in the range size, some of your party members are not eligible to attempt it or they are not in this map. If you're having trouble finding party members, try Party Search.");
}
cm.dispose();
}
} else if(selection == 1) {
if (cm.haveItem(4031061) && !cm.haveItem(4031062))
cm.sendYesNo("Would you like to attempt the #bBreath of Lava#k? If you fail, there is a very real chance you will die.");
else {
if (cm.haveItem(4031062)) cm.sendNext("You've already got the #bBreath of Lava#k, you don't need to do this stage.");
else cm.sendNext("Please complete the earlier trials first.");
cm.dispose();
}
} else {
if(cm.haveItem(4031061) && cm.haveItem(4031062)) {
if(!cm.haveItem(4000082, 30)) {
cm.sendOk("You have completed the trials, however there's still the need of #b30 #t4000082##k to forge 5 #t4001017#.");
} else {
cm.completeQuest(100201);
cm.gainItem(4031061, -1);
cm.gainItem(4031062, -1);
cm.gainItem(4000082, -30);
cm.gainItem(4001017, 5);
cm.sendNext("You #rhave completed the trials#k, from now on having my approval to challenge Zakum.");
}
cm.dispose();
} else {
cm.sendOk("You lack some of the required items to forge the #b#t4001017##k.");
cm.dispose();
}
}
}
else if (status == 2) {
cm.warp(280020000, 0);
cm.dispose();
}
}
}