Fixed erroneous clean slate scroll block on equipments having certain properties. Implemented a log for bought cash items from Cash Shop. Implemented mob's player banish by touch (e. g. used by mobs from the Hypnotize quest). Thoroughly revised stylist/surgeon NPCs, adding several missing GMS-like cosmetic contents. Thoroughly revised String.wz names having missing item content throughout the WZ files. Revised missing name info for several faces throughout the WZ files. Solved a possible deadlock case related with a player vision's spawn object method. Fixed an issue with "Movement allowed only within account" items being given as "Untradeable" by NPCs. Happy Holidays and Great New Year everyone!!!
74 lines
3.1 KiB
JavaScript
74 lines
3.1 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Riza the Assistant
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Orbis Random Eye Change.
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GMS-like revised by Ronan. Contents found thanks to Mitsune (GamerBewbs), Waltzing, AyumiLove
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*/
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var status = 0;
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var beauty = 0;
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var price = 1000000;
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var mface_r = Array(20003, 20011, 20021, 20022, 20023, 20027, 20031);
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var fface_r = Array(21004, 21007, 21010, 21012, 21020, 21021, 21030);
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var facenew = Array();
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function pushIfItemExists(array, itemid) {
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if ((itemid = cm.getCosmeticItem(itemid)) != -1 && !cm.isCosmeticEquipped(itemid)) {
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array.push(itemid);
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}
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}
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function start() {
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cm.sendSimple("Hi, I pretty much shouldn't be doing this, but with a #b#t5152004##k, I will do it anyways for you. But don't forget, it will be random!\r\n#L2#Plastic Surgery: #i5152004##t5152004##l");
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}
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function action(mode, type, selection) {
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if (mode < 1) {
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cm.dispose();
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} else {
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status++;
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if (status == 1) {
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if (selection == 2) {
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facenew = Array();
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if (cm.getPlayer().getGender() == 0)
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for (var i = 0; i < mface_r.length; i++)
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pushIfItemExists(facenew, mface_r[i] + cm.getPlayer().getFace() % 1000 - (cm.getPlayer().getFace() % 100));
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else
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for (var i = 0; i < fface_r.length; i++)
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pushIfItemExists(facenew, fface_r[i] + cm.getPlayer().getFace() % 1000 - (cm.getPlayer().getFace() % 100));
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cm.sendYesNo("If you use the regular coupon, your face may transform into a random new look...do you still want to do it using #b#t5152004##k?");
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}
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}
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else if (status == 2){
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if (cm.haveItem(5152004)){
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cm.gainItem(5152004, -1);
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cm.setFace(facenew[Math.floor(Math.random() * facenew.length)]);
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cm.sendOk("Enjoy your new and improved face!");
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} else {
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cm.sendOk("Hmm ... it looks like you don't have the coupon specifically for this place. Sorry to say this, but without the coupon, there's no plastic surgery for you...");
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}
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cm.dispose();
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}
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}
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}
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