218 lines
11 KiB
JavaScript
218 lines
11 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Mr. Thunder
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Victoria Road: Perion (102000000)
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Refining NPC:
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* Minerals
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* Jewels
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* Shields
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* Helmets
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*/
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var status = 0;
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var selectedType = -1;
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var selectedItem = -1;
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var item;
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var mats;
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var matQty;
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var cost;
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var qty;
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var equip;
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function start() {
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cm.getPlayer().setCS(true);
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == 1)
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status++;
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else
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cm.dispose();
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if (status == 0 && mode == 1) {
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var selStr = "Hm? Who might you be? Oh, you've heard about my forging skills? In that case, I'd be glad to process some of your ores... for a fee.#b"
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var options = new Array("Refine a mineral ore","Refine a jewel ore","Upgrade a helmet","Upgrade a shield");
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for (var i = 0; i < options.length; i++){
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selStr += "\r\n#L" + i + "# " + options[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (status == 1 && mode == 1) {
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selectedType = selection;
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if (selectedType == 0){ //mineral refine
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var selStr = "So, what kind of mineral ore would you like to refine?#b";
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var minerals = new Array ("Bronze","Steel","Mithril","Adamantium","Silver","Orihalcon","Gold");
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for (var i = 0; i < minerals.length; i++){
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selStr += "\r\n#L" + i + "# " + minerals[i] + "#l";
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}
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cm.sendSimple(selStr);
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equip = false;
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}
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else if (selectedType == 1){ //jewel refine
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var selStr = "So, what kind of jewel ore would you like to refine?#b";
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var jewels = new Array ("Garnet","Amethyst","Aquamarine","Emerald","Opal","Sapphire","Topaz","Diamond","Black Crystal");
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for (var i = 0; i < jewels.length; i++){
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selStr += "\r\n#L" + i + "# " + jewels[i] + "#l";
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}
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cm.sendSimple(selStr);
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equip = false;
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}
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else if (selectedType == 2){ //helmet refine
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var selStr = "Ah, you wish to upgrade a helmet? Then tell me, which one?#b";
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var helmets = new Array ("Blue Metal Gear#k - Common Lv. 15#b","Yellow Metal Gear#k - Common Lv. 15#b","Metal Koif#k - Warrior Lv. 10#b","Mithril Koif#k - Warrior Lv. 10#b","Steel Helmet#k - Warrior Lv. 12#b","Mithril Helmet#k - Warrior Lv. 12#b","Steel Full Helm#k - Warrior Lv. 15#b",
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"Mithril Full Helm#k - Warrior Lv. 15#b","Iron Viking Helm#k - Warrior Lv. 20#b","Mithril Viking Helm#k - Warrior Lv. 20#b","Steel Football Helmet#k - Warrior Lv. 20#b","Mithrill Football Helmet#k - Warrior Lv. 20#b","Mithril Sharp Helm#k - Warrior Lv. 22#b","Gold Sharp Helm#k - Warrior Lv. 22#b",
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"Orihalcon Burgernet Helm#k - Warrior Lv. 25#b","Gold Burgernet Helm#k - Warrior Lv. 25#b","Great Red Helmet#k - Warrior Lv. 35#b","Great Blue Helmet#k - Warrior Lv. 35#b","Mithril Nordic Helm#k - Warrior Lv. 40#b","Gold Nordic Helm#k - Warrior Lv. 40#b","Mithril Crusader Helm#k - Warrior Lv. 50#b",
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"Silver Crusader Helm#k - Warrior Lv. 50#b","Old Steel Nordic Helm#k - Warrior Lv. 55#b","Old Mithril Nordic Helm#k - Warrior Lv. 55#b");
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for (var i = 0; i < helmets.length; i++){
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selStr += "\r\n#L" + i + "# " + helmets[i] + "#l";
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}
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cm.sendSimple(selStr);
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equip = true;
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}
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else if (selectedType == 3){ //shield refine
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var selStr = "Ah, you wish to upgrade a shield? Then tell me, which one?#b";
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var shields = new Array ("Adamantium Tower Shield#k - Warrior Lv. 40#b","Mithril Tower Shield#k - Warrior Lv. 40#b","Silver Legend Shield#k - Warrior Lv. 60#b","Adamantium Legend Shield#k - Warrior Lv. 60#b");
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for (var i = 0; i < shields.length; i++){
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selStr += "\r\n#L" + i + "# " + shields[i] + "#l";
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}
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cm.sendSimple(selStr);
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equip = true;
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}
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if (equip)
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status++;
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}
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else if (status == 2 && mode == 1) {
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selectedItem = selection;
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if (selectedType == 0){ //mineral refine
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var itemSet = new Array(4011000,4011001,4011002,4011003,4011004,4011005,4011006);
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var matSet = new Array(4010000,4010001,4010002,4010003,4010004,4010005,4010006);
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var matQtySet = new Array(10,10,10,10,10,10,10);
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var costSet = new Array(300,300,300,500,500,500,800);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 1){ //jewel refine
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var itemSet = new Array(4021000,4021001,4021002,4021003,4021004,4021005,4021006,4021007,4021008);
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var matSet = new Array(4020000,4020001,4020002,4020003,4020004,4020005,4020006,4020007,4020008);
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var matQtySet = new Array(10,10,10,10,10,10,10,10,10);
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var costSet = new Array (500,500,500,500,500,500,500,1000,3000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
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cm.sendGetNumber(prompt,1,1,100)
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}
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else if (status == 3 && mode == 1) {
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if (equip)
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{
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selectedItem = selection;
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qty = 1;
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}
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else
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qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
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if (selectedType == 2){ //helmet refine
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var itemSet = new Array(1002042,1002041,1002002,1002044,1002003,1002040,1002007,1002052,1002011,1002058,1002009,1002056,1002087,1002088,1002050,1002049,1002047,1002048,1002099,1002098,1002085,1002028,1002022,1002101);
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var matSet = new Array(new Array(1002001,4011002),new Array(1002001,4021006),new Array(1002043,4011001),new Array(1002043,4011002),new Array(1002039,4011001),new Array(1002039,4011002),new Array(1002051,4011001),new Array(1002051,4011002),new Array(1002059,4011001),new Array(1002059,4011002),
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new Array(1002055,4011001),new Array(1002055,4011002),new Array(1002027,4011002),new Array(1002027,4011006),new Array(1002005,4011005),new Array(1002005,4011006),new Array(1002004,4021000),new Array(1002004,4021005),new Array(1002021,4011002),new Array(1002021,4011006),new Array(1002086,4011002),
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new Array(1002086,4011004),new Array(1002100,4011007,4011001),new Array(1002100,4011007,4011002));
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var matQtySet = new Array(new Array(1,1),new Array(1,1),new Array(1,1),new Array(1,1),new Array(1,1),new Array(1,1),new Array(1,2),new Array(1,2),new Array(1,3),new Array(1,3),new Array(1,3),new Array(1,3),new Array(1,4),new Array(1,4),new Array(1,5),new Array(1,5),new Array(1,3),new Array(1,3),
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new Array(1,5),new Array(1,6),new Array(1,5),new Array(1,4),new Array(1,1,7),new Array(1,1,7));
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var costSet = new Array(500,300,500,800,500,800,1000,1500,1500,2000,1500,2000,2000,4000,4000,5000,8000,10000,12000,15000,20000,25000,30000,30000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 3){ //shield refine
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var itemSet = new Array (1092014,1092013,1092010,1092011);
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var matSet = new Array(new Array (1092012,4011003),new Array (1092012,4011002),new Array (1092009,4011007,4011004),new Array (1092009,4011007,4011003));
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var matQtySet = new Array (new Array (1,10),new Array (1,10),new Array (1,1,15),new Array (1,1,15));
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var costSet = new Array (100000,100000,120000,120000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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var prompt = "You want me to make ";
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if (qty == 1)
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prompt += "a #t" + item + "#?";
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else
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prompt += qty + " #t" + item + "#?";
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prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if (mats instanceof Array)
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for(var i = 0; i < mats.length; i++)
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prompt += "\r\n#i"+mats[i]+"# " + matQty[i] * qty + " #t" + mats[i] + "#";
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else {
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prompt += "\r\n#i"+mats+"# " + matQty * qty + " #t" + mats + "#";
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}
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if (cost > 0)
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prompt += "\r\n#i4031138# " + cost * qty + " meso";
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cm.sendYesNo(prompt);
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}
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else if (status == 4 && mode == 1) {
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var complete = true;
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if(!cm.canHold(item, qty)) {
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cm.sendOk("Check your inventory for a free slot first.");
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cm.dispose();
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return;
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}
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else if (cm.getMeso() < cost * qty)
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{
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cm.sendOk("I'm afraid you cannot afford my services.");
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cm.dispose();
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return;
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}
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else
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{
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if (mats instanceof Array) {
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for(var i = 0; complete && i < mats.length; i++)
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if (!cm.haveItem(mats[i], matQty[i] * qty))
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complete = false;
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}
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else if (!cm.haveItem(mats, matQty * qty))
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complete = false;
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}
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if (!complete)
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cm.sendOk("I'm afraid you're missing something for the item you want. See you another time, yes?");
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else {
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if (mats instanceof Array)
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for (var i = 0; i < mats.length; i++)
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cm.gainItem(mats[i], -matQty[i] * qty);
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else
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cm.gainItem(mats, -matQty * qty);
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cm.gainMeso(-cost * qty);
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cm.gainItem(item,qty);
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cm.sendOk("There, finished. What do you think, a piece of art, isn't it? Well, if you need anything else, you nkow where to find me.");
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}
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cm.dispose();
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}
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} |