Reworked cash item consume. It now depletes from the selected slot rather than from the first slot it appears on inventory. Implemented PNPC and PMOB commands. Solved an issue with some events finishing abruptly when players quit a party. Added missing mandatory script functions to the event scripts. Solved an interaction issue with Wheel of Destiny activation in event instances. Added interaction with NPC Mom & Dad in the Engagement prequest. Solved an issue with event maps being disposed while reactor's spray items activity is still in effect. Fixed modifier scrolls such as Spikes on Shoes depleting a upgrade slot. Added a server flag for avoiding compulsory consuming by pet autopot. Added a cache for fetching mob names. Implemented boss drop rate. Smart protected commands system against command requests in burst by the same user. Revised login handler, bringing disconnection checks before checking login state and preventing new client reattribution to already logged-in character objects. Botched login handler sessions now properly gets closed.
122 lines
3.7 KiB
JavaScript
122 lines
3.7 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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importPackage(Packages.tools);
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var Orbis_btf;
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var Genie_to_Orbis;
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var Orbis_docked;
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var Ariant_btf;
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var Genie_to_Ariant;
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var Ariant_docked;
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//Time Setting is in millisecond
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var closeTime = 4 * 60 * 1000; //The time to close the gate
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var beginTime = 5 * 60 * 1000; //The time to begin the ride
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var rideTime = 5 * 60 * 1000; //The time that require move to destination
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function init() {
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closeTime = em.getTransportationTime(closeTime);
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beginTime = em.getTransportationTime(beginTime);
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rideTime = em.getTransportationTime(rideTime);
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Orbis_btf = em.getChannelServer().getMapFactory().getMap(200000152);
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Ariant_btf = em.getChannelServer().getMapFactory().getMap(260000110);
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Genie_to_Orbis = em.getChannelServer().getMapFactory().getMap(200090410);
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Genie_to_Ariant = em.getChannelServer().getMapFactory().getMap(200090400);
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Orbis_docked = em.getChannelServer().getMapFactory().getMap(200000151);
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Ariant_docked = em.getChannelServer().getMapFactory().getMap(260000100);
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Orbis_Station = em.getChannelServer().getMapFactory().getMap(200000100);
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scheduleNew();
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}
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function scheduleNew() {
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em.setProperty("docked", "true");
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Orbis_docked.setDocked(true);
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Ariant_docked.setDocked(true);
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em.setProperty("entry", "true");
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em.schedule("stopEntry", closeTime); //The time to close the gate
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em.schedule("takeoff", beginTime); //The time to begin the ride
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}
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function stopEntry() {
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em.setProperty("entry","false");
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}
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function takeoff() {
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Orbis_btf.warpEveryone(Genie_to_Ariant.getId());
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Ariant_btf.warpEveryone(Genie_to_Orbis.getId());
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Orbis_docked.broadcastShip(false);
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Ariant_docked.broadcastShip(false);
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em.setProperty("docked","false");
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Orbis_docked.setDocked(false);
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Ariant_docked.setDocked(false);
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em.schedule("arrived", rideTime); //The time that require move to destination
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}
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function arrived() {
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Genie_to_Orbis.warpEveryone(Orbis_Station.getId(), 0);
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Genie_to_Ariant.warpEveryone(Ariant_docked.getId(), 1);
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Orbis_docked.broadcastShip(true);
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Ariant_docked.broadcastShip(true);
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scheduleNew();
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}
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function cancelSchedule() {}
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// ---------- FILLER FUNCTIONS ----------
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function dispose() {}
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function setup(eim, leaderid) {}
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function monsterValue(eim, mobid) {return 0;}
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function disbandParty(eim, player) {}
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function playerDisconnected(eim, player) {}
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function playerEntry(eim, player) {}
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function monsterKilled(mob, eim) {}
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function scheduledTimeout(eim) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function playerExit(eim, player) {}
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function leftParty(eim, player) {}
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function clearPQ(eim) {}
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function allMonstersDead(eim) {}
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function playerUnregistered(eim, player) {}
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