Files
sweetgum-server/scripts/npc/9201143.js
ronancpl 0a2e382c3b Savior Commit
Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.
2017-08-04 00:04:46 -03:00

250 lines
7.0 KiB
JavaScript

/* @Author SharpAceX / Ronan
Name: Steward
Map(s): Foyer
Info: Steward / Commands
NPC ID: 9201143.js
*/
var status;
var comm_lv6 = [];
var desc_lv6 = [];
var comm_lv5 = [];
var desc_lv5 = [];
var comm_lv4 = [];
var desc_lv4 = [];
var comm_lv3 = [];
var desc_lv3 = [];
var comm_lv2 = [];
var desc_lv2 = [];
var comm_lv1 = [];
var desc_lv1 = [];
var levels = ["Common", "Donator", "JrGM", "GM", "SuperGM", "Developer", "Admin"];
var comm_cursor, desc_cursor;
function addCommand(comm, desc) {
comm_cursor.add(comm);
desc_cursor.add(desc);
}
function writeSolaxiaCommandsLv6() { //Admin
comm_cursor = comm_lv6;
desc_cursor = desc_lv6;
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
}
function writeSolaxiaCommandsLv5() { //Developer
comm_cursor = comm_lv5;
desc_cursor = desc_lv5;
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
}
function writeSolaxiaCommandsLv4() { //SuperGM
comm_cursor = comm_lv4;
desc_cursor = desc_lv4;
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
}
function writeSolaxiaCommandsLv3() { //GM
comm_cursor = comm_lv3;
desc_cursor = desc_lv3;
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
addCommand("", "");
}
function writeSolaxiaCommandsLv2() { //JrGM
comm_cursor = comm_lv2;
desc_cursor = desc_lv2;
addCommand("hide", "");
addCommand("unhide", "");
addCommand("sp", "");
addCommand("ap", "");
addCommand("empowerme", "");
addCommand("buffmap", "");
addCommand("buff", "");
addCommand("bomb", "");
addCommand("dc", "");
addCommand("cleardrops", "");
addCommand("clearslot", "");
addCommand("warp", "");
addCommand("warpto", "");
addCommand("summon", "");
addCommand("gmshop", "");
addCommand("heal", "");
addCommand("item", "");
addCommand("level", "");
addCommand("levelpro", "");
addCommand("setstat", "");
addCommand("maxstat", "");
addCommand("maxskill", "");
addCommand("mesos", "");
addCommand("search", "");
addCommand("jail", "");
addCommand("unjail", "");
addCommand("unbug", "");
}
function writeSolaxiaCommandsLv1() { //Donator
comm_cursor = comm_lv1;
desc_cursor = desc_lv1;
addCommand("buffme", "");
addCommand("goto", "");
addCommand("recharge", "");
addCommand("whereami", "");
}
function writeSolaxiaCommandsLv0() { //Common
comm_cursor = comm_lv0;
desc_cursor = desc_lv0;
addCommand("commands", "");
addCommand("time", "");
addCommand("staff", "");
addCommand("uptime", "");
addCommand("gacha", "");
addCommand("whatdropsfrom", "");
addCommand("whodrops", "");
addCommand("dispose", "");
addCommand("equiplv", "");
addCommand("rates", "");
addCommand("online", "");
addCommand("gm", "");
addCommand("bug", "");
addCommand("joinevent", "");
addCommand("leaveevent", "");
addCommand("bosshp", "");
addCommand("ranks", "");
}
function writeSolaxiaCommands() {
writeSolaxiaCommandsLv0(); //Common
writeSolaxiaCommandsLv1(); //Donator
writeSolaxiaCommandsLv2(); //JrGM
writeSolaxiaCommandsLv3(); //GM
writeSolaxiaCommandsLv4(); //Developer
writeSolaxiaCommandsLv5(); //SuperGM
writeSolaxiaCommandsLv6(); //Admin
}
function start() {
if(cm.getPlayer.getCS()) {
writeSolaxiaCommands();
action(1, 0, 0);
} else {
cm.sendNext("At your service, my friend.");
cm.dispose();
}
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && status == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
var sendStr = "There are all available commands for you:\r\n\r\n#b";
for(var i = 0; i < cm.getGmLevel(); i++) {
sendStr += "#L" + i + "#" + levels[i] + "#l\r\n";
}
cm.sendSimple(sendStr);
} else if(status == 1) {
var lvComm, lvDesc;
if(selection == 0) {
lvComm = comm_lv1;
lvDesc = desc_lv1;
} else if(selection == 1) {
lvComm = comm_lv2;
lvDesc = desc_lv2;
} else if(selection == 2) {
lvComm = comm_lv3;
lvDesc = desc_lv3;
} else if(selection == 3) {
lvComm = comm_lv4;
lvDesc = desc_lv4;
} else if(selection == 4) {
lvComm = comm_lv5;
lvDesc = desc_lv5;
} else {
lvComm = comm_lv6;
lvDesc = desc_lv6;
}
var sendStr = "The following commands are available for #b" + levels[selection] + "#k:\r\n\r\n";
for(var i = 0; i < lvComm.length; i++) {
sendStr += " #L" + i + "# " + lvComm[i] + " - " + lvDesc[i];
sendStr += "#l\r\n";
}
cm.sendPrev(sendStr);
}
}
}