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sweetgum-server/docs/feature_list.txt
ronancpl f78defec1f Antibanish mechanics + Limited drops on map + SQL tidy-up
Added antibanish mechanics: as like other "diseases" that can be treated
with some useable items, banish will be able to be recovered as well.
Fixed some SQL issues introduced on the last commit, as well as
lingering inexistent ids on drop data. Fixed some concurrency issues
with MapleMapFactory. Set a ceiling for simultaneous items available per
map, where old ones are promptly discarded. Patched MWLB attack block
for higher level GMs.
2017-08-05 19:38:07 -03:00

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========== MapleSolaxiaV2 ==========
Credits:
Ronan - Freelance Developer
Vcoc - Freelance Developer
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Feature list:
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PQs:
* HPQ/KPQ/LPQ/LMPQ/OPQ/EllinPQ/PiratePQ/HorntailPQ 100%.
* CWKPQ as Expedition-based event 100%.
* Expeditions: Scarga/Horntail/Showa/Zakum/Pinkbean 100%.
* GuildPQ 100% + Guild queue with multi-lobby systems available.
* Brand-new PQ: Boss Rush PQ 100%.
* BalrogPQ semi-functional.
* Capt. Latanica remade as an event (parties can now fight the boss).
Quests:
* Doll house quest 100%.
* Quests can now reward properly items when matching a reward item with the player's job.
* Loads of quests have been patched.
* Quest rewards according to jobs works properly.
* Rewarding system now checks for stacking opportunities on the inventory before checking for new slots.
Player Social Network:
* Guild and Alliance system fully functional.
Cash & Items:
* EXP/DROP/Cosmetic Coupons 100%.
* EXP/DROP coupons now appears as a buff effect when on active time.
* Great deal of cash items functional.
* New scroll: antibanish. Used only in cases where bosses send a player back to town.
PQ potentials:
* Lobby system - Multiple PQ instances on same channel.
* Expedition system - Multiples parties can attempt on a same instance (lobbies and expeds are mutually-exclusive).
* Guild queue system - Guilds can register themselves on a queue for the GPQ.
Server potentials:
* Multi-worlds 100%.
* Adventurer Mount quests 100%.
* All Equipment levels up.
* Player level rates.
* Gain fame by quests.
* Every monsterbook card is now droppable by overworld mobs.
* Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
* Mastery book announcer displaying droppers of needed books of a player, read underlying DB.
* Inventory auto-gather and auto-sorting feature.
* Enhanced AP auto-assigner: exactly matches AP with the needed for the player's current level, surplus assigned to the primary attribute.
* Added Boss HP Bar for dozens of bosses (needs provided custom wz).
* If multiple bosses on the same area, client will prioritize Boss HP bar of the target of the player.
* Custom jail system (needs provided custom wz).
* Delete Character 100% (requires ENABLE_PIC activated).
* Boats, elevator and other travelling mechanics fully working.
Admin/GM commands:
* Server commands layered by GM levels.
* New commands.
* Spawn Zakum/Horntail/Pinkbean 100%.
Project:
* Organized project code.
* Highly configurable server (see all server flags at ServerConstants).
* Fixed/added some missing packets for MoveEnvironment, summons and others.
* Reviewed some Java object aspects that needed concurrency protection.
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