Files
sweetgum-server/wz/Character.wz/Weapon/01422031.img.xml
2017-03-30 21:23:00 -03:00

379 lines
12 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01422031.img">
<imgdir name="info">
<canvas name="icon" width="31" height="31">
<vector name="origin" x="0" y="31"/>
</canvas>
<canvas name="iconRaw" width="31" height="30">
<vector name="origin" x="0" y="31"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="2"/>
<int name="stand" value="2"/>
<int name="reqJob" value="1"/>
<int name="reqLevel" value="105"/>
<int name="reqSTR" value="290"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<short name="attack" value="5"/>
<string name="afterImage" value="axe"/>
<string name="sfx" value="mace"/>
<int name="incPAD" value="102"/>
<int name="tuc" value="7"/>
<int name="price" value="1500"/>
<int name="attackSpeed" value="7"/>
<int name="cash" value="0"/>
<int name="incSTR" value="5"/>
<int name="incACC" value="1"/>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="31" height="31">
<vector name="origin" x="25" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="31">
<vector name="origin" x="25" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="31" height="31">
<vector name="origin" x="24" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="31" height="31">
<vector name="origin" x="25" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="31">
<vector name="origin" x="25" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="31" height="31">
<vector name="origin" x="25" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="42" height="20">
<vector name="origin" x="12" y="6"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="20">
<vector name="origin" x="11" y="6"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="43" height="20">
<vector name="origin" x="12" y="6"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="47" height="23">
<vector name="origin" x="7" y="8"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="40" height="38">
<vector name="origin" x="6" y="29"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="48" height="26">
<vector name="origin" x="37" y="22"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="33" height="33">
<vector name="origin" x="16" y="16"/>
<imgdir name="map">
<vector name="hand" x="-9" y="25"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="42">
<vector name="origin" x="20" y="33"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="52" height="28">
<vector name="origin" x="38" y="9"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="39" height="20">
<vector name="origin" x="9" y="4"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="26">
<vector name="origin" x="16" y="8"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="44" height="34">
<vector name="origin" x="1" y="26"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="37" height="20">
<vector name="origin" x="9" y="3"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="52" height="28">
<vector name="origin" x="42" y="21"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="36" height="32">
<vector name="origin" x="6" y="22"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="28">
<vector name="origin" x="38" y="21"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="37" height="20">
<vector name="origin" x="9" y="4"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="44" height="22">
<vector name="origin" x="-24" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="52" height="28">
<vector name="origin" x="48" y="33"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="45" height="21">
<vector name="origin" x="36" y="16"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="26">
<vector name="origin" x="36" y="22"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="31" height="31">
<vector name="origin" x="25" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="31" height="31">
<vector name="origin" x="25" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="sit">
<imgdir name="0">
<canvas name="weapon" width="42" height="20">
<vector name="origin" x="8" y="-3"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
<imgdir name="0">
<canvas name="weapon" width="32" height="33">
<vector name="origin" x="16" y="16"/>
<imgdir name="map">
<vector name="navel" x="0" y="5"/>
</imgdir>
<string name="z" value="backWeaponOverHead"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="33">
<vector name="origin" x="16" y="16"/>
<imgdir name="map">
<vector name="navel" x="-1" y="8"/>
</imgdir>
<string name="z" value="backWeaponOverHead"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
<imgdir name="0">
<canvas name="weapon" width="32" height="33">
<vector name="origin" x="16" y="16"/>
<imgdir name="map">
<vector name="navel" x="1" y="7"/>
</imgdir>
<string name="z" value="backWeaponOverHead"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="33">
<vector name="origin" x="16" y="16"/>
<imgdir name="map">
<vector name="navel" x="-1" y="7"/>
</imgdir>
<string name="z" value="backWeaponOverHead"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>