Fixed Neo City area, now playable. Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way. Refactored a lot of out-of-place classes and properly renamed a few others through the project. Updated readme and licenses through the source, preparing the stage for the new release.
28 lines
922 B
JavaScript
28 lines
922 B
JavaScript
function enter(pi) {
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var nex = pi.getEventManager("GuardianNex");
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if(nex == null) {
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pi.message("Guardian Nex event encontered an error and is unavailable.");
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return false;
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}
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var quests = [3719, 3724, 3730, 3736, 3742, 3748];
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var mobs = [7120100, 7120101, 7120102, 8120100, 8120101, 8140510];
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for(var i = 0; i < quests.length; i++) {
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if (pi.isQuestActive(quests[i])) {
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if(pi.getQuestProgress(quests[i], mobs[i]) != 0) {
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pi.message("You already faced Nex. Complete your mission.");
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return false;
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}
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if(!nex.startInstance(i, pi.getPlayer())) {
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pi.message("Someone is already challenging Nex. Wait for them to finish before you enter.");
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return false;
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} else {
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return true;
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}
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}
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}
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return false;
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} |