Files
sweetgum-server/scripts/portal/MD_roundTable.js
ronancpl 57c29603d1 Fixed chair exploit & beholder issue + Mini-dungeon revamp
Fixed an (quite amusing) exploit with map chairs stacking "extra healing" schedules on certain conditions. Fixed mini-dungeon not disposing players properly in some cases. Refactored the mini-dungeon structure. Fixed an issue on CASH inventory merging same items when trying to swap them. Fixed Beholder crash issue when trying to enter Cash Shop.
2017-10-16 15:13:42 -02:00

57 lines
2.0 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
MiniDungeon - Round Table
*/
var baseid = 240020500;
var dungeonid = 240020512;
var dungeons = 30;
function enter(pi) {
if (pi.getMapId() == baseid) {
if (pi.getParty() != null) {
if (pi.isLeader()) {
for (var i = 0; i < dungeons; i++) {
if(pi.startDungeonInstance(dungeonid + i)) {
pi.warpParty(dungeonid + i);
return true;
}
}
} else {
pi.playerMessage(5, "Only solo or party leaders are supposed to enter the Mini-Dungeon.");
return false;
}
} else {
for (var i = 0; i < dungeons; i++) {
if(pi.startDungeonInstance(dungeonid + i)) {
pi.warp(dungeonid + i);
return true;
}
}
}
pi.playerMessage(5, "All of the Mini-Dungeons are in use right now, please try again later.");
return false;
} else {
pi.playPortalSound();
pi.warp(baseid, "MD00");
return true;
}
}