Files
sweetgum-server/scripts/portal/davy2_hd1.js
ronancpl 6791a3d475 Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed
monsters not appear as residual on a player's client. Many updates
revolving the PiratePQ environment as well.
2017-04-12 15:32:55 -03:00

13 lines
351 B
JavaScript

var windowTime = 10 * 1000;
function enter(pi) {
var em = pi.getEventManager("PiratePQ");
var level = em.getProperty("level");
if(em.getProperty("stage2b") == "0") {
pi.getMap(925100202).spawnAllMonstersFromMapSpawnList(level, true);
em.setProperty("stage2b", "1");
}
pi.warp(925100202,0);
return(true);
}