Repelled ultimately the game-breaking issue that was introduced recently on the revamp of the login phase. Optimized the getcurrenttime calls to the OS. Made most of the handler calls fetch directly from the Server object instead, the Server itself delegated with periodically updating the current time value. The result is an slightly delayed currenttime, backed with realtime value update within minutes. Protected concurrently inventory sort handlers. Expected no more NullPointers from the sorting feature. Added a server flag to limit cash items being sold on player shops/hired merchants. Stabilized the MapleTV mechanics, and activities properly split by world. Normalized Character.wz: equipments supposed to have the "cash" property now implements it. Normalized String.wz: every item that doesn't have a "name" property now implements it. Normalized the XMLs that lost indentation on the last source update. New tool: MapleInvalidItemWithNoNameFetcher. Fetches and reports itemids throughout the XMLs that doesn't contain the "name" property and equipments that lacks "cash" property. Frolic Omniknight references aside, if you have run into any more issues regarding the new login system, please open an issue and show the steps you've done to reach the problem.
191 lines
9.4 KiB
Java
191 lines
9.4 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.List;
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import server.MapleStatEffect;
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import tools.MaplePacketCreator;
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import tools.Pair;
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import tools.data.input.SeekableLittleEndianAccessor;
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import client.MapleBuffStat;
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import client.MapleCharacter;
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import client.MapleClient;
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import client.MapleJob;
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import client.MapleStat;
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import client.Skill;
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import client.SkillFactory;
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import constants.GameConstants;
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import constants.ServerConstants;
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import constants.skills.Crusader;
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import constants.skills.DawnWarrior;
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import constants.skills.DragonKnight;
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import constants.skills.Hero;
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import constants.skills.NightWalker;
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import constants.skills.Rogue;
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import constants.skills.WindArcher;
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public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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MapleCharacter chr = c.getPlayer();
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chr.setPetLootCd(currentServerTime());
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/*long timeElapsed = currentServerTime() - chr.getAutobanManager().getLastSpam(8);
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if(timeElapsed < 300) {
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AutobanFactory.FAST_ATTACK.alert(chr, "Time: " + timeElapsed);
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}
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chr.getAutobanManager().spam(8);*/
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AttackInfo attack = parseDamage(slea, chr, false, false);
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if (chr.getBuffEffect(MapleBuffStat.MORPH) != null) {
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if(chr.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) {
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// How are they attacking when the client won't let them?
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chr.getClient().disconnect(false, false);
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return;
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}
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}
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if (chr.getDojoEnergy() < 10000 && (attack.skill == 1009 || attack.skill == 10001009 || attack.skill == 20001009)) // PE hacking or maybe just lagging
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return;
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if (chr.getMap().isDojoMap() && attack.numAttacked > 0) {
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chr.setDojoEnergy(chr.getDojoEnergy() + ServerConstants.DOJO_ENERGY_ATK);
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c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy()));
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}
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chr.getMap().broadcastMessage(chr, MaplePacketCreator.closeRangeAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, attack.allDamage, attack.speed, attack.direction, attack.display), false, true);
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int numFinisherOrbs = 0;
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Integer comboBuff = chr.getBuffedValue(MapleBuffStat.COMBO);
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if (GameConstants.isFinisherSkill(attack.skill)) {
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if (comboBuff != null) {
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numFinisherOrbs = comboBuff.intValue() - 1;
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}
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chr.handleOrbconsume();
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} else if (attack.numAttacked > 0) {
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if (attack.skill != 1111008 && comboBuff != null) {
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int orbcount = chr.getBuffedValue(MapleBuffStat.COMBO);
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int oid = chr.isCygnus() ? DawnWarrior.COMBO : Crusader.COMBO;
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int advcomboid = chr.isCygnus() ? DawnWarrior.ADVANCED_COMBO : Hero.ADVANCED_COMBO;
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Skill combo = SkillFactory.getSkill(oid);
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Skill advcombo = SkillFactory.getSkill(advcomboid);
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MapleStatEffect ceffect;
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int advComboSkillLevel = chr.getSkillLevel(advcombo);
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if (advComboSkillLevel > 0) {
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ceffect = advcombo.getEffect(advComboSkillLevel);
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} else {
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int comboLv = chr.getSkillLevel(combo);
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if(comboLv <= 0 || chr.isGM()) comboLv = SkillFactory.getSkill(oid).getMaxLevel();
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if(comboLv > 0) ceffect = combo.getEffect(comboLv);
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else ceffect = null;
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}
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if(ceffect != null) {
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if (orbcount < ceffect.getX() + 1) {
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int neworbcount = orbcount + 1;
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if (advComboSkillLevel > 0 && ceffect.makeChanceResult()) {
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if (neworbcount <= ceffect.getX()) {
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neworbcount++;
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}
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}
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int olv = chr.getSkillLevel(oid);
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if(olv <= 0) olv = SkillFactory.getSkill(oid).getMaxLevel();
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int duration = combo.getEffect(olv).getDuration();
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List<Pair<MapleBuffStat, Integer>> stat = Collections.singletonList(new Pair<>(MapleBuffStat.COMBO, neworbcount));
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chr.setBuffedValue(MapleBuffStat.COMBO, neworbcount);
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duration -= (int) (currentServerTime() - chr.getBuffedStarttime(MapleBuffStat.COMBO));
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c.announce(MaplePacketCreator.giveBuff(oid, duration, stat));
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chr.getMap().broadcastMessage(chr, MaplePacketCreator.giveForeignBuff(chr.getId(), stat), false);
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}
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}
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} else if (chr.getSkillLevel(chr.isCygnus() ? SkillFactory.getSkill(15100004) : SkillFactory.getSkill(5110001)) > 0 && (chr.getJob().isA(MapleJob.MARAUDER) || chr.getJob().isA(MapleJob.THUNDERBREAKER2))) {
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for (int i = 0; i < attack.numAttacked; i++) {
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chr.handleEnergyChargeGain();
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}
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}
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}
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if (attack.numAttacked > 0 && attack.skill == DragonKnight.SACRIFICE) {
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int totDamageToOneMonster = 0; // sacrifice attacks only 1 mob with 1 attack
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final Iterator<List<Integer>> dmgIt = attack.allDamage.values().iterator();
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if (dmgIt.hasNext()) {
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totDamageToOneMonster = dmgIt.next().get(0).intValue();
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}
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int remainingHP = chr.getHp() - totDamageToOneMonster * attack.getAttackEffect(chr, null).getX() / 100;
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if (remainingHP > 1) {
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chr.setHp(remainingHP);
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} else {
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chr.setHp(1);
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}
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chr.updateSingleStat(MapleStat.HP, chr.getHp());
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chr.checkBerserk(chr.isHidden());
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}
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if (attack.numAttacked > 0 && attack.skill == 1211002) {
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boolean advcharge_prob = false;
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int advcharge_level = chr.getSkillLevel(SkillFactory.getSkill(1220010));
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if (advcharge_level > 0) {
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advcharge_prob = SkillFactory.getSkill(1220010).getEffect(advcharge_level).makeChanceResult();
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}
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if (!advcharge_prob) {
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chr.cancelEffectFromBuffStat(MapleBuffStat.WK_CHARGE);
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}
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}
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int attackCount = 1;
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if (attack.skill != 0) {
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attackCount = attack.getAttackEffect(chr, null).getAttackCount();
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}
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if (numFinisherOrbs == 0 && GameConstants.isFinisherSkill(attack.skill)) {
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return;
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}
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if (attack.skill % 10000000 == 1009) { // bamboo
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if (chr.getDojoEnergy() < 10000) { // PE hacking or maybe just lagging
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return;
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}
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chr.setDojoEnergy(0);
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c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy()));
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c.announce(MaplePacketCreator.serverNotice(5, "As you used the secret skill, your energy bar has been reset."));
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} else if (attack.skill > 0) {
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Skill skill = SkillFactory.getSkill(attack.skill);
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MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
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if (effect_.getCooldown() > 0) {
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if (chr.skillIsCooling(attack.skill)) {
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return;
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} else {
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c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
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chr.addCooldown(attack.skill, currentServerTime(), effect_.getCooldown() * 1000);
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}
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}
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}
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if ((chr.getSkillLevel(SkillFactory.getSkill(NightWalker.VANISH)) > 0 || chr.getSkillLevel(SkillFactory.getSkill(Rogue.DARK_SIGHT)) > 0) && chr.getBuffedValue(MapleBuffStat.DARKSIGHT) != null) {// && chr.getBuffSource(MapleBuffStat.DARKSIGHT) != 9101004
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chr.cancelEffectFromBuffStat(MapleBuffStat.DARKSIGHT);
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chr.cancelBuffStats(MapleBuffStat.DARKSIGHT);
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} else if(chr.getSkillLevel(SkillFactory.getSkill(WindArcher.WIND_WALK)) > 0 && chr.getBuffedValue(MapleBuffStat.WIND_WALK) != null) {
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chr.cancelEffectFromBuffStat(MapleBuffStat.WIND_WALK);
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chr.cancelBuffStats(MapleBuffStat.WIND_WALK);
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}
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applyAttack(attack, chr, attackCount);
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}
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} |