Fixed several cases on the Cash Shop that would freeze some player actions when triggered, requiring exit Cash Shop to unstuck. Implemented Code Coupons, supporting several items bundled on the same code, and also devised a way to automate code generation. Added a current status on-demand option on the Buyback command. Info such as "current fee" or "time remaining" are available now. Reviewed several cases where non-owned items would get stacked with owner-tagged items. Added Door support for Happyville, Crimsonwood Keep. Added worldmap tooltip support for some maps in Masteria's C. Keep and H. House. Added Masteria region to the world map. C. Keep interiors no longer relocates players to entrance after actions such as logout. Overhauled minigame mechanics: from player boxes tooltip and in-match improvements to deploy different minigame types, accordingly with item description or player choice. Fixed Amoria outskirts not relocating players to city after getting KO'ed. Fixed issues with pets, rings and cash items being assigned the same cash unique ids leading to some quirks on the cash shop inventory. Fixed an issue with the recently added HP/MP ratio update, arbitrarily taking off 1 point in certain cases. Answer positions on the explorer's 3rd job quiz are now randomed. Fixed several issues that showed up when the bcrypt system is disabled. DOT from maps such as El Nath and Aqua Road now procs at a 5sec interval, GMS-like. Improved performance of Whodrops and Search commands. Concurrently protected player interaction handlers, thus mitigating several exploits on these lines. Adjusted several expedition timers, such as Horntail, now having a more sane deadline. Concurrently protected chair modules. Fixed "seduce" debuff not working on chairs.
319 lines
10 KiB
JavaScript
319 lines
10 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author: Ronan
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* @event: Sharenian Guild PQ
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*/
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var isPq = true;
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var minPlayers = 6, maxPlayers = 30;
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var minLevel = 1, maxLevel = 255;
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var entryMap = 990000000;
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var exitMap = 990001100;
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var recruitMap = 101030104;
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var clearMap = 990001000;
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var minMapId = 990000000;
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var maxMapId = 990001101;
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var waitTime = 3; // 3 minutes
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var eventTime = 90; // 90 minutes
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var bonusTime = 0.5; // 30 seconds
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var lobbyRange = [0, 0];
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function init() {
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setEventRequirements();
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}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n All members of the same guild";
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [1032033, 4001024, 4001025, 4001026, 4001027, 4001028, 4001029, 4001030, 4001031, 4001032, 4001033, 4001034, 4001035, 4001037];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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var guildId = 0;
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if(party.size() > 0) {
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var partyList = party.toArray();
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if(ch.isLeader()) {
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guildId = ch.getGuildId();
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break;
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}
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}
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel && ch.getGuildId() == guildId) {
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if(ch.isLeader()) hasLeader = true;
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eligible.push(ch);
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}
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}
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}
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if(!(hasLeader)) eligible = [];
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return eligible;
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("Guild" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("guild", 0);
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eim.setProperty("canJoin", 1);
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eim.setProperty("canRevive", 0);
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eim.getInstanceMap(990000000).resetPQ(level);
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eim.getInstanceMap(990000100).resetPQ(level);
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eim.getInstanceMap(990000200).resetPQ(level);
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eim.getInstanceMap(990000300).resetPQ(level);
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eim.getInstanceMap(990000301).resetPQ(level);
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eim.getInstanceMap(990000400).resetPQ(level);
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eim.getInstanceMap(990000401).resetPQ(level);
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eim.getInstanceMap(990000410).resetPQ(level);
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eim.getInstanceMap(990000420).resetPQ(level);
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eim.getInstanceMap(990000430).resetPQ(level);
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eim.getInstanceMap(990000431).resetPQ(level);
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eim.getInstanceMap(990000440).resetPQ(level);
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eim.getInstanceMap(990000500).resetPQ(level);
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eim.getInstanceMap(990000501).resetPQ(level);
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eim.getInstanceMap(990000502).resetPQ(level);
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eim.getInstanceMap(990000600).resetPQ(level);
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eim.getInstanceMap(990000610).resetPQ(level);
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eim.getInstanceMap(990000611).resetPQ(level);
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eim.getInstanceMap(990000620).resetPQ(level);
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eim.getInstanceMap(990000630).resetPQ(level);
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eim.getInstanceMap(990000631).resetPQ(level);
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eim.getInstanceMap(990000640).resetPQ(level);
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eim.getInstanceMap(990000641).resetPQ(level);
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eim.getInstanceMap(990000700).resetPQ(level);
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eim.getInstanceMap(990000800).resetPQ(level);
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eim.getInstanceMap(990000900).resetPQ(level);
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eim.getInstanceMap(990001000).resetPQ(level);
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eim.getInstanceMap(990001100).resetPQ(level);
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eim.getInstanceMap(990001101).resetPQ(level);
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respawnStages(eim);
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var ts = Date.now();
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ts += (60000 * waitTime);
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eim.setProperty("entryTimestamp", "" + ts);
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eim.startEventTimer(waitTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function isTeamAllJobs(eim) {
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var eventJobs = eim.getEventPlayersJobs();
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var rangeJobs = parseInt('111110', 2);
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return ((eventJobs & rangeJobs) == rangeJobs);
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}
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function afterSetup(eim) {
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var leader = em.getChannelServer().getPlayerStorage().getCharacterById(eim.getLeaderId());
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if(leader != null) {
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eim.setProperty("guild", "" + leader.getGuildId());
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}
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}
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function respawnStages(eim) {}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function scheduledTimeout(eim) {
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if(eim.isEventCleared()) {
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eim.warpEventTeam(990001100);
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} else {
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if(eim.getIntProperty("canJoin") == 1) {
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eim.setProperty("canJoin", 0);
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if(eim.checkEventTeamLacking(true, minPlayers)) {
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end(eim);
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} else {
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eim.startEventTimer(eventTime * 60000);
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if(isTeamAllJobs(eim)) {
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var rnd = Math.floor(Math.random() * 4);
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eim.applyEventPlayersItemBuff(2023000 + rnd);
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}
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}
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} else {
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end(eim);
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}
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}
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}
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function playerUnregistered(eim, player) {
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player.cancelEffect(2023000);
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player.cancelEffect(2023001);
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player.cancelEffect(2023002);
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player.cancelEffect(2023003);
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}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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function afterChangedMap(eim, player, mapid) {
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if (mapid == 990000100) {
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var texttt = "So, here is the brief. You guys should be warned that, once out on the fortress outskirts, anyone that would not be equipping the #b#t1032033##k will die instantly due to the deteriorated state of the air around there. That being said, once your team moves out, make sure to #bhit the glowing rocks#k in that region and #bequip the dropped item#k before advancing stages. That will protect you thoroughly from the air sickness. Good luck!";
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player.getClient().announce(Packages.tools.MaplePacketCreator.getNPCTalk(9040000, /*(byte)*/ 0, texttt, "00 00", /*(byte)*/ 0));
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}
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}
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function changedLeader(eim, leader) {}
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function playerDead(eim, player) {
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if(player.getMapId() == 990000900) {
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if(player.getMap().countAlivePlayers() == 0 && player.getMap().countMonsters() > 0) {
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end(eim);
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}
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}
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}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if(eim.getIntProperty("canRevive") == 0) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
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player.respawn(eim, exitMap);
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end(eim);
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}
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else {
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player.respawn(eim, exitMap);
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}
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return false;
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}
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return true;
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function leftParty(eim, player) {}
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function disbandParty(eim) {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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eim.warpEventTeam(clearMap);
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eim.startEventTimer(bonusTime * 60000);
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose(eim) {
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em.schedule("reopenGuildQuest", em.getLobbyDelay() * 1.5 * 1000);
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}
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function reopenGuildQuest() {
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em.attemptStartGuildInstance();
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} |