Files
sweetgum-server/scripts/event/Elevator.js
ronancpl 8aadf7c369 Dynamic World/Channel deployment + Channel scheduler update
Added "8-slot SETUP expand" item on the CashShop.
Solved a concurrency issue on the fameGainByQuest method.
Refactored many resource freeing modules throughout the source code.
Implemented dynamic deployment of worlds and channels on the server system. Only creation of channels and worlds are available on this feature.
Added a dedicated worker for schedules requested on EventManager.
Fixed a potential cause for deadlocks on the channel schedulers' system.
Refactored many schedules used by the EventManager and Channel, futher improving overall scheduling performance on the server.
2018-07-23 20:45:41 -03:00

86 lines
2.9 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//Time Setting is in millisecond
var beginTime = 60 * 1000; //The time to begin the ride
var rideTime = 60 * 1000; //The time that require move to destination
function init() {
beginTime = em.getTransportationTime(beginTime);
rideTime = em.getTransportationTime(rideTime);
em.getChannelServer().getMapFactory().getMap(222020100).resetReactors();
em.getChannelServer().getMapFactory().getMap(222020200).resetReactors();
scheduleNew();
}
function scheduleNew() {
em.setProperty("goingUp", "false");
em.setProperty("goingDown", "true");
em.getChannelServer().getMapFactory().getMap(222020100).resetReactors();
em.getChannelServer().getMapFactory().getMap(222020200).setReactorState();
em.schedule("goingUpNow", beginTime);
}
function goUp() {
em.schedule("goingUpNow", beginTime);
}
function goDown() {
em.schedule("goingDownNow", beginTime);
}
function goingUpNow() {
em.getChannelServer().getMapFactory().getMap(222020110).warpEveryone(222020111);
em.setProperty("goingUp", "true");
em.schedule("isUpNow", rideTime);
em.getChannelServer().getMapFactory().getMap(222020100).setReactorState();
}
function goingDownNow() {
em.getChannelServer().getMapFactory().getMap(222020210).warpEveryone(222020211);
em.setProperty("goingDown", "true");
em.schedule("isDownNow", rideTime);
em.getChannelServer().getMapFactory().getMap(222020200).setReactorState();
}
function isUpNow() {
em.setProperty("goingDown", "false"); // clear
em.getChannelServer().getMapFactory().getMap(222020200).resetReactors();
em.getChannelServer().getMapFactory().getMap(222020111).warpEveryone(222020200, 0);
goDown();
}
function isDownNow() {
em.setProperty("goingUp", "false"); // clear
em.getChannelServer().getMapFactory().getMap(222020100).resetReactors();
em.getChannelServer().getMapFactory().getMap(222020211).warpEveryone(222020100, 4);
goUp();
}
function cancelSchedule() {}