Added "8-slot SETUP expand" item on the CashShop. Solved a concurrency issue on the fameGainByQuest method. Refactored many resource freeing modules throughout the source code. Implemented dynamic deployment of worlds and channels on the server system. Only creation of channels and worlds are available on this feature. Added a dedicated worker for schedules requested on EventManager. Fixed a potential cause for deadlocks on the channel schedulers' system. Refactored many schedules used by the EventManager and Channel, futher improving overall scheduling performance on the server.
86 lines
2.9 KiB
JavaScript
86 lines
2.9 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//Time Setting is in millisecond
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var beginTime = 60 * 1000; //The time to begin the ride
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var rideTime = 60 * 1000; //The time that require move to destination
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function init() {
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beginTime = em.getTransportationTime(beginTime);
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rideTime = em.getTransportationTime(rideTime);
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em.getChannelServer().getMapFactory().getMap(222020100).resetReactors();
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em.getChannelServer().getMapFactory().getMap(222020200).resetReactors();
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scheduleNew();
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}
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function scheduleNew() {
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em.setProperty("goingUp", "false");
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em.setProperty("goingDown", "true");
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em.getChannelServer().getMapFactory().getMap(222020100).resetReactors();
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em.getChannelServer().getMapFactory().getMap(222020200).setReactorState();
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em.schedule("goingUpNow", beginTime);
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}
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function goUp() {
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em.schedule("goingUpNow", beginTime);
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}
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function goDown() {
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em.schedule("goingDownNow", beginTime);
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}
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function goingUpNow() {
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em.getChannelServer().getMapFactory().getMap(222020110).warpEveryone(222020111);
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em.setProperty("goingUp", "true");
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em.schedule("isUpNow", rideTime);
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em.getChannelServer().getMapFactory().getMap(222020100).setReactorState();
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}
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function goingDownNow() {
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em.getChannelServer().getMapFactory().getMap(222020210).warpEveryone(222020211);
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em.setProperty("goingDown", "true");
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em.schedule("isDownNow", rideTime);
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em.getChannelServer().getMapFactory().getMap(222020200).setReactorState();
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}
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function isUpNow() {
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em.setProperty("goingDown", "false"); // clear
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em.getChannelServer().getMapFactory().getMap(222020200).resetReactors();
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em.getChannelServer().getMapFactory().getMap(222020111).warpEveryone(222020200, 0);
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goDown();
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}
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function isDownNow() {
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em.setProperty("goingUp", "false"); // clear
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em.getChannelServer().getMapFactory().getMap(222020100).resetReactors();
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em.getChannelServer().getMapFactory().getMap(222020211).warpEveryone(222020100, 4);
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goUp();
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}
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function cancelSchedule() {} |