89 lines
4.6 KiB
JavaScript
89 lines
4.6 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* @Name NimaKIN
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* @Author: Signalize
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* @NPC: 9900000
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* @Purpose: Hair/Face/Eye Changer -- May set job as GM too
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* @GMSPurpose: Sets one's job as a GM.
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* @Map: 180000000
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*/
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var status = 0;
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var beauty = 0;
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var haircolor = Array();
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var skin = [0, 1, 2, 3, 4, 5, 9, 10];
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var fhair= [31000, 31010, 31020, 31030, 31040, 31050, 31060, 31070, 31080, 31090, 31100, 31110, 31120, 31130, 31140, 31150, 31160, 31170, 31180, 31190, 31200, 31210, 31220, 31230, 31240, 31250, 31260, 31270, 31280, 31290, 31300, 31310, 31320, 31330, 31340, 31350, 31400, 31410, 31420, 31440, 31450, 31460, 31470, 31480, 31490, 31510, 31520, 31530, 31540, 31550, 31560, 31570, 31580, 31590, 31600, 31610, 31620, 31630, 31640, 31650, 31670, 31680, 31690, 31700, 31710, 31720, 31730, 31740, 31750, 31760, 31770, 31780, 31790, 31800, 31810];
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var hair = [30000, 30010, 30020, 30030, 30040, 30050, 30060, 30070, 30080, 30090, 30110, 30120, 30130, 30140, 30150, 30160, 30170, 30180, 30190, 30200, 30210, 30220, 30230, 30240, 30250, 30260, 30270, 30280, 30290, 30300, 30310, 30320, 30330, 30340, 30350, 30360, 30370, 30400, 30410, 30420, 30440, 30450, 30460, 30470, 30480, 30490, 30510, 30520, 30530, 30540, 30550, 30560, 30570, 30580, 30590, 30600, 30610, 30620, 30630, 30640, 30650, 30660, 30670, 30680, 30690, 30700, 30710, 30720, 30730, 30740, 30750, 30760, 30770, 30780, 30790, 30800, 30810, 30820, 30840];
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var hairnew = Array();
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var face = [20000, 20001, 20002, 20003, 20004, 20005, 20006, 20007, 20008, 20009, 20010, 20011, 20012, 20013, 20014, 20016, 20017, 20018, 20019, 20020, 20021, 20022, 20023, 20024, 20026];
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var fface = [21000, 21001, 21002, 21003, 21004, 21005, 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013, 21014, 21016, 21017, 21018, 21019, 21020, 21021, 21022, 21024, 21025];
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var facenew = Array();
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var colors = Array();
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function start() {
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cm.sendSimple("Hey there, I can change your look. What would you like to change?\r\n#L0#Skin#l\r\n#L1#Hair#l\r\n#L5#Female Hair#l\r\n#L2#Hair Color#l\r\n#L3#Eye#l\r\n#L6#Female Eyes#l\r\n#L4#Eye Color#l\r\n#L7#Set GM job#l");
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}
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function action(mode, type, selection) {
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status++;
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if (mode != 1 || cm.getPlayer().gmLevel() < 1){
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cm.dispose();
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return;
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}
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if (status == 1) {
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beauty = selection + 1;
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if (selection == 0)
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cm.sendStyle("Pick one?", skin);
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else if (selection == 1 || selection == 5) {
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for each(var i in selection == 1 ? hair : fhair)
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hairnew.push(i);
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cm.sendStyle("Pick one?", hairnew);
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} else if (selection == 2) {
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for(var k = 0; k < 8; k++)
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haircolor.push(cm.getPlayer().getHair() + k);
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cm.sendStyle("Pick one?", haircolor);
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} else if (selection == 3 || selection == 6) {
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for each(var j in selection == 3 ? face : fface)
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facenew.push(j);
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cm.sendStyle("Pick one?", facenew);
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} else if (selection == 4) {
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for(var i = 0; i < 9; i++)
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colors.push(cm.getPlayer().getFace() + (i*100));
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cm.sendStyle("Pick one?", colors);
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} else if (selection == 7) {
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cm.changeJobById(910);
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cm.dispose();
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}
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} else if (status == 2){
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if (beauty == 1)
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cm.setSkin(skin[selection]);
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if (beauty == 2 || beauty == 6)
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cm.setHair(hairnew[selection]);
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if (beauty == 3)
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cm.setHair(haircolor[selection]);
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if (beauty == 4 || beauty == 7)
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cm.setFace(facenew[selection]);
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if (beauty == 5)
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cm.setFace(colors[selection]);
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cm.dispose();
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}
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} |