Files
sweetgum-server/scripts/npc/world0/9103002.js
ronancpl 972517e7b2 source
Source for my MapleSolaxiaV2 (v83 MapleStory).
2015-11-02 23:17:21 -02:00

121 lines
4.1 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
*@Author RMZero213
* Ludibrium Maze Party Quest
* Do not release anywhere other than RaGEZONE. Give credit if used.
*/
var status = 0;
var rewards = new Array(
1442017, 1, //Blood Snowboard
1322025, 1, //Emergency Rescue Tube
1032013, 1, //Red-Hearted Earrings
1302016, 1, //Yellow Umbrella
1072263, 1, //Green Strap Shoes
1032043, 1, //Cecelia's Earrings
2000005, 1, //Power Elixir
2000004, 5, //Elixir
2001001, 5, //Ice Cream Pop
2001002, 5, //Red Bean Sundae
2020008, 20, //Fat Sausage
2020010, 20, //Grape Juice
2030008, 20, //Coffee Milk
2030010, 20, //Fruit Milk
2030009, 20, //Strawberry Milk
2022000, 50, //Pure Water
2001000, 50, //Watermelon
2022019, 50, //Kinoko Ramen (Pig Head)
2020007, 100, //Dried Squid
2020006, 100, //Hot Dog Supreme
2020009, 100, //Orange Juice
2000006, 100, //Mana Elixir
2040601, 1, //Scroll for Bottomwear for Def (60%)
2040605, 1, //Dark Scroll for Bottomwear for DEF 30%
2040602, 1, //Scroll for Bottomwear for DEF (10%)
2041027, 1, //Dark Scroll for Cape for Magic Def 30%
2041028, 1, //Dark Scroll for Cape for Weapon Def 70%
2041004, 1, //Scroll for Cape for Weapon Def 60%
2041029, 1, //Dark Scroll for Cape for Weapon Def 30%
2041017, 1, //Scroll for Cape for INT 10%
2041020, 1, //Scroll for Cape for DEX 10%
2040008, 1, //Dark Scroll for Helmet for DEF 70%
2040001, 1, //Scroll for Helmet for DEF 60%
2040009, 1, //Dark Scroll for Helmet for DEF 30%
2040002, 1, //Scroll for Helmet for DEF 10%
2040504, 1, //Scroll for Overall Armor for DEF 60%
2040511, 1, //Dark Scroll for Overall Armor for DEF 30%
2040505, 1, //Scroll for Overall Armor for DEF 10%
2040501, 1, //Scroll for Overall Armor for DEX 60%
2040904, 1, //Dark Scroll for Shield for DEF 70%
2040901, 1, //Scroll for Shield for DEF 60%
2040905, 1, //Dark Scroll for Shield for DEF 30%
2040902, 1, //Scroll for Shield for DEF 10%
2040404, 1, //Dark Scroll for Topwear for DEF 70%
2040401, 1, //Scroll for Topwear for DEF 60%
2040405, 1, //Dark Scroll for Topwear for DEF 30%
2040402, 1 //Scroll for Topwear for DEF 10%
);
function start() {
status = -1;
action(1,0,0);
}
function action(mode, type, selection){
if (mode == -1) {
cm.dispose();
}
if (mode == 0) {
cm.dispose();
return;
} else {
if (mode == 1)
status++;
else
status--;
if (status == 0) {
var index = Math.floor(Math.random()*rewards.length);
var reward;
var quantity;
if (index % 2 == 0){ //The index was an item id
reward = rewards[index];
quantity = rewards[index + 1];
} else {
reward = rewards[index - 1];
quantity = rewards[index];
}
if(!cm.canHold(reward)){
cm.sendOk("Please make space in your inventory!");
return;
}
cm.gainItem(reward, quantity);
var eim = cm.getPlayer().getEventInstance();
if (eim != null) {
eim.unregisterPlayer(cm.getPlayer());
}
cm.warp(220000000, 0);
cm.gainItem(4001106, -cm.itemQuantity(4001106))
cm.dispose();
}
}
}