Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
23 lines
404 B
JavaScript
23 lines
404 B
JavaScript
var status = -1;
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function start() {
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action(1,0,0);
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}
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function action(mode, type, selection) {
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if (mode == 1) {
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status++;
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} else {
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status--;
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}
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switch(cm.getPlayer().getMapId()) {
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case 930000500:
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if (!cm.haveItem(4001163)) {
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cm.sendNext("Get me the Purple Stone of Magic from here.");
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} else {
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cm.warpParty(930000600);
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}
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break;
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}
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cm.dispose();
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} |