Fixed some inconsistencies due to race conditions in the project, added Zombify monster effect, made BPQ available and some minor patches.
51 lines
2.0 KiB
JavaScript
51 lines
2.0 KiB
JavaScript
importPackage(Packages.server.events);
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var status = 0;
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var dispose = false;
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function start(){
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status == 0;
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action(1, 0, 0);
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}
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function action(mode, type, selection){
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if(mode <= 0){
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if(!cm.getPlayer().getMap().getAllmonsters().size() == 2){
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cm.sendOk("Alrighty. We have high hopes for you so make us mercenaries proud!");
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cm.dispose();
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} else {
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cm.getPlayer().getMap().killAllMonsters();
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BalrogPQ.partyLeader = "undefined";
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BalrogPQ.balrogSpawned = false;
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BalrogPQ.close();
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cm.warp(105100100);
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cm.dispose();
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}
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} else if(status == 0){
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if(cm.getPlayer().getMap().getCharacters().size() > 1){
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cm.sendYesNo("Are you really going to leave this battle and leave your fellow travelers to die?");
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dispose = false;
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status++;
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} else if(cm.getPlayer().getMap().getCharacters().size() <= 1 && cm.getPlayer().getMap().getAllmonsters().size() != 2){
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cm.sendYesNo("If you're a coward, you will leave.");
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dispose = true;
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status++;
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} else if(cm.getPlayer().getMap().getAllmonsters().size() == 0){
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cm.sendOk("Wow! You defeated the balrog.");
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dispose = true;
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cm.getPlayer().getClient().getChannelServer().broadcastPacket(Packages.tools.MaplePacketCreator.serverNotice(0, BalrogPQ.partyLeader + "'s party has successfully defeated the Balrog! Praise to them, they finished with " + cm.getPlayer().getMap().getCharacters().size() + " players."));
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status++;
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} else {
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cm.sendYesNo("So you are really going to leave?");
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status++;
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}
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} else if(status == 1){
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if(dispose){
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cm.getPlayer().getMap().killAllMonsters();
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BalrogPQ.partyLeader = "undefined";
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BalrogPQ.balrogSpawned = false;
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BalrogPQ.close();
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}
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cm.warp(105100100);
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cm.dispose();
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}
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} |