Fixed taxis that wouldn't check for mesos upon travel. Fixed crafters that wouldn't check for inventory slots available before crafting items.
229 lines
11 KiB
JavaScript
229 lines
11 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Francois
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Victoria Island: Ellinia (101000000)
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Refining NPC: (magicians)
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* Gloves
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* Glove Upgrades
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* Hats
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* Wand
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* Staff
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*/
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var status = 0;
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var selectedType = -1;
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var selectedItem = -1;
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var item;
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var mats;
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var matQty;
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var cost;
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function start() {
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cm.getPlayer().setCS(true);
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == 1)
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status++;
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else
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cm.dispose();
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if (status == 0 && mode == 1) {
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var selStr = "Welcome to my eco-safe refining operation! What would you like today?#b"
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var options = new Array("Make a glove","Upgrade a glove","Upgrade a hat","Make a wand","Make a staff");
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for (var i = 0; i < options.length; i++){
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selStr += "\r\n#L" + i + "# " + options[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (status == 1 && mode == 1) {
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selectedType = selection;
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if (selectedType == 0){ //glove refine
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var selStr = "So, what kind of glove would you like me to make?#b";
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var items = new Array ("Lemona#k - Magician Lv. 15#b","Blue Morrican#k - Magician Lv. 20#b","Ocean Mesana#k - Magician Lv. 25#b","Red Lutia#k - Magician Lv. 30#b","Red Noel#k - Magician Lv. 35#b","Red Arten#k - Magician Lv. 40#b",
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"Red Pennance#k - Magician Lv. 50#b","Steel Manute#k - Magician Lv. 60#b");
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for (var i = 0; i < items.length; i++){
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selStr += "\r\n#L" + i + "# " + items[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (selectedType == 1){ //glove upgrade
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var selStr = "So, what kind of glove are you looking to upgrade to?#b";
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var items = new Array ("Green Morrican#k - Magician Lv. 20#b","Purple Morrican#k - Magician Lv. 20#b","Blood Mesana#k - Magician Lv. 25#b","Dark Mesana#k - Magician Lv. 25#b","Blue Lutia#k - Magician Lv. 30#b","Black Lutia#k - Magician Lv. 30#b",
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"Blue Noel#k - Magician Lv. 35#b","Dark Noel#k - Magician Lv. 35#b","Blue Arten#k - Magician Lv. 40#b","Dark Arten#k - Magician Lv. 40#b","Blue Pennance#k - Magician Lv. 50#b","Dark Pennance#k - Magician Lv. 50#b",
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"Gold Manute#k - Magician Lv. 60#b","Dark Manute#k - Magician Lv. 60#b");
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for (var i = 0; i < items.length; i++){
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selStr += "\r\n#L" + i + "# " + items[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (selectedType == 2){ //hat upgrade
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var selStr = "A hat? Which one were you thinking of?#b";
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var items = new Array ("Steel Pride#k - Magician Lv. 30#b","Golden Pride#k - Magician Lv. 30#b");
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for (var i = 0; i < items.length; i++){
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selStr += "\r\n#L" + i + "# " + items[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (selectedType == 3){ //wand refine
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var selStr = "A wand, huh? Prefer the smaller weapon that fits in your pocket? Which type are you seeking?#b";
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var items = new Array ("Wooden Wand#k - Common Lv. 8#b","Hardwood Wand#k - Common Lv. 13#b","Metal Wand#k - Common Lv. 18#b","Ice Wand#k - Magician Lv. 23#b","Mithril Wand#k - Magician Lv. 28#b",
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"Wizard Wand#k - Magician Lv. 33#b","Fairy Wand#k - Magician Lv. 38#b","Cromi#k - Magician Lv. 48#b");
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for (var i = 0; i < items.length; i++){
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selStr += "\r\n#L" + i + "# " + items[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (selectedType == 4){ //staff refine
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var selStr = "Ah, a staff, a great symbol of one's power! Which are you looking to make?#b";
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var items = new Array ("Wooden Staff#k - Magician Lv. 10#b","Sapphire Staff#k - Magician Lv. 15#b","Emerald Staff#k - Magician Lv. 15#b","Old Wooden Staff#k - Magician Lv. 20#b","Wizard Staff#k - Magician Lv. 25#b",
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"Arc Staff#k - Magician Lv. 45#b");
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for (var i = 0; i < items.length; i++){
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selStr += "\r\n#L" + i + "# " + items[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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}
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else if (status == 2 && mode == 1) {
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selectedItem = selection;
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if (selectedType == 0){ //glove refine
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var itemSet = new Array(1082019,1082020,1082026,1082051,1082054,1082062,1082081,1082086);
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var matSet = new Array(4000021,new Array(4000021,4011001),new Array(4000021,4011006),new Array(4000021,4021006,4021000),new Array(4000021,4011006,4011001,4021000),
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new Array(4000021,4021000,4021006,4003000),new Array(4021000,4011006,4000030,4003000),new Array(4011007,4011001,4021007,4000030,4003000));
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var matQtySet = new Array(15,new Array(30,1),new Array(50,2),new Array(60,1,2),new Array(70,1,3,2),new Array(80,3,3,30),new Array(3,2,35,40),new Array(1,8,1,50,50));
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var costSet = new Array(7000,15000,20000,25000,30000,40000,50000,70000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 1){ //glove upgrade
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var itemSet = new Array(1082021,1082022,1082027,1082028,1082052,1082053,1082055,1082056,1082063,1082064,1082082,1082080,1082087,1082088);
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var matSet = new Array(new Array(1082020,4011001),new Array(1082020,4021001),new Array(1082026,4021000),new Array(1082026,4021008),new Array(1082051,4021005),
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new Array(1082051,4021008),new Array(1082054,4021005),new Array(1082054,4021008),new Array(1082062,4021002),new Array(1082062,4021008),
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new Array(1082081,4021002),new Array(1082081,4021008),new Array(1082086,4011004,4011006),new Array(1082086,4021008,4011006));
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var matQtySet = new Array(new Array(1,1),new Array(1,2),new Array(1,3),new Array(1,1),new Array(1,3),new Array(1,1),new Array(1,3),new Array(1,1),new Array(1,4),
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new Array(1,2),new Array(1,5),new Array(1,3),new Array(1,3,5),new Array(1,2,3));
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var costSet = new Array (20000,25000,30000,40000,35000,40000,40000,45000,45000,50000,55000,60000,70000,80000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 2){ //hat upgrade
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var itemSet = new Array(1002065,1002013);
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var matSet = new Array(new Array(1002064,4011001),new Array(1002064,4011006));
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var matQtySet = new Array(new Array(1,3),new Array(1,3));
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var costSet = new Array(40000,50000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 3){ //wand refine
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var itemSet = new Array (1372005,1372006,1372002,1372004,1372003,1372001,1372000,1372007);
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var matSet = new Array(4003001,new Array(4003001,4000001),new Array(4011001,4000009,4003000),new Array(4011002,4003002,4003000),new Array(4011002,4021002,4003000),
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new Array(4021006,4011002,4011001,4003000),new Array(4021006,4021005,4021007,4003003,4003000),new Array(4011006,4021003,4021007,4021002,4003002,4003000));
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var matQtySet = new Array (5,new Array(10,50),new Array(1,30,5),new Array(2,1,10),new Array(3,1,10),new Array(5,3,1,15),new Array(5,5,1,1,20),new Array(4,3,2,1,1,30));
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var costSet = new Array (1000,3000,5000,12000,30000,60000,120000,200000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 4){ //staff refine
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var itemSet = new Array (1382000,1382003,1382005,1382004,1382002,1382001);
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var matSet = new Array(4003001,new Array(4021005,4011001,4003000),new Array(4021003,4011001,4003000),new Array(4003001,4011001,4003000),
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new Array(4021006,4021001,4011001,4003000),new Array(4011001,4021006,4021001,4021005,4003000,4000010,4003003));
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var matQtySet = new Array (5,new Array(1,1,5),new Array(1,1,5),new Array(50,1,10),new Array(2,1,1,15),new Array(8,5,5,5,30,50,1));
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var costSet = new Array (2000,2000,2000,5000,12000,180000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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var prompt = "You want me to make a #t" + item + "#? In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if (mats instanceof Array){
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for(var i = 0; i < mats.length; i++){
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prompt += "\r\n#i"+mats[i]+"# " + matQty[i] + " #t" + mats[i] + "#";
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}
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}
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else {
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prompt += "\r\n#i"+mats+"# " + matQty + " #t" + mats + "#";
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}
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if (cost > 0)
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prompt += "\r\n#i4031138# " + cost + " meso";
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cm.sendYesNo(prompt);
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}
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else if (status == 3 && mode == 1) {
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var complete = true;
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if(!cm.canHold(item, 1)) {
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cm.sendOk("Check your inventory for a free slot first.");
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cm.dispose();
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return;
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}
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else if (cm.getMeso() < cost)
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{
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cm.sendOk("Sorry, but all of us need money to live. Come back when you can pay my fees, yes?")
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cm.dispose();
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return;
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}
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else
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{
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if (mats instanceof Array) {
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for(var i = 0; complete && i < mats.length; i++)
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if (!cm.haveItem(mats[i], matQty[i]))
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complete = false;
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}
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else if (!cm.haveItem(mats, matQty))
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complete = false;
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}
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if (!complete)
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cm.sendOk("Uhm... I don't keep extra material on me. Sorry. ");
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else {
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++){
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cm.gainItem(mats[i], -matQty[i]);
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}
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}
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else
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cm.gainItem(mats, -matQty);
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if (cost > 0)
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cm.gainMeso(-cost);
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cm.gainItem(item, 1);
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cm.sendOk("It's a success! Oh, I've never felt so alive! Please come back again!");
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}
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cm.dispose();
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}
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} |