Added cleaner mechanics for dealing with PQs and events (bonus Exp when clearing a stage, for instance). Reimplemented KerningPQ.
145 lines
6.8 KiB
JavaScript
145 lines
6.8 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author BubblesDev
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* @NPC Tory
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*/
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var status = 0;
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var chosen = 0;
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var min = 3;
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var minLevel = 10;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && status == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1) {
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status++;
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} else {
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status--;
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}
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if (cm.getPlayer().getMapId() == 100000200) {
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if (cm.getParty() == null || !cm.isLeader()) {
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if (status == 0) {
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cm.sendNext("Hi there! I'm Tory. This place is covered with mysterious aura of the full moon, and no one person can enter here by him/herself.");
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} else if (status == 1) {
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cm.sendOk("If you'd like to enter here, the leader of your party will have to talk to me. Talk to your party leader about this.");
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cm.dispose();
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}
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} else {
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if (status == 0) {
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cm.sendNext("I'm Tory. Inside here is a beautiful hill where the primrose blooms. There's a tiger that lives in the hill, Growlie, and he seems to be looking for something to eat.");
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} else if (status == 1) {
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cm.sendSimple("Would you like to head over to the hill of primrose and join forces with your party members to help Growlie out?\r\n#b#L0# Yes, I will go.#l");
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} else if (status == 2) {
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var party = cm.getPartyMembers();
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var onmap = 0;
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for (var i = 0; i < party.size(); i++) {
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if (party.get(i).getMap().getId() == 100000200) {
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if (party.get(i).getLevel() < minLevel) {
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cm.sendOk("A member of your party does not meet the level requirement.");
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cm.dispose();
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return;
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}
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onmap++;
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}
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}
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if (onmap < min) {
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cm.sendOk("A member of your party is not presently in the map.");
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cm.dispose();
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return;
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}
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if (cm.getClient().getChannelServer().getMapFactory().getMap(910010000).getAllPlayer().size() > 0) {
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cm.sendOk("Someone is already attempting the PQ. Please wait for them to finish, or find another channel.");
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cm.dispose();
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return;
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}
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var em = cm.getEventManager("HenesysPQ");
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if (em == null) {
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cm.sendOk("This PQ is currently broken. Please report it on the forum!");
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cm.dispose();
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return;
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}
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var prop = em.getProperty("state");
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if (prop == null || prop.equals("0")) { //Start the PQ
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cm.removeHPQItems();
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em.setProperty("latestLeader", cm.getPlayer().getName());
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if(!em.startInstance(cm.getParty(), cm.getPlayer().getMap())) {
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cm.sendOk("A party in your name is already registered in this event.");
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cm.dispose();
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return;
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}
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} else {
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cm.sendOk("Someone is already attempting the PQ. Please wait for them to finish, or find another channel.");
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cm.dispose();
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return;
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}
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cm.dispose();
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}
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}
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} else if (cm.getPlayer().getMap().getId() == 910010100 || cm.getPlayer().getMap().getId() == 910010400) {
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if (status == 0) {
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cm.sendSimple("I appreciate you giving some rice cakes for the hungry Growlie. It looks like you have nothing else to do now. Would you like to leave this place?\r\n#L0#I want to give you the rest of my rice cakes.#l\r\n#L1#Yes, please get me out of here.#l");
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} else if (status == 1) {
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chosen = selection;
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if (selection == 0) {
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if (cm.getPlayer().getGivenRiceCakes() >= 20) {
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if (cm.getPlayer().getGottenRiceHat()) {
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cm.sendNext("Do you like the hat I gave you? I ate so much of your rice cake that I will have to say no to your offer of rice cake for a little while.");
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cm.dispose();
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} else {
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cm.sendYesNo("I appreciate the thought, but I am okay now. I still have some of the rice cakes you gave me stored at home. To show you my appreciation, I prepared a small gift for you. Would you like to accept it?");
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}
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}
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} else if (selection == 1) {
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cm.warp(100000200);
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cm.dispose();
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}
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cm.dispose();
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} else if (status == 2) {
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if (chosen == 1) {
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if (cm.canHold(1002798)) { // we will let them try again if they can't
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cm.gainItem(1002798);
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cm.setGottenRiceHat(true);
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cm.sendNext("It will really go well with you. I promise.");
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} else {
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cm.getPlayer().dropMessage(1, "EQUIP inventory full.");
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}
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cm.dispose();
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} else if (cm.getPlayer().getGivenRiceCakes() < 20) {
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cm.sendOk("Thank you for rice cake number " + cm.getPlayer().getGivenRiceCakes() + "!! I really appreciate it!");
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}
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}
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}
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}
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} |