Files
sweetgum-server/scripts/event/LudiMazePQ.js
ronancpl 828a8a02a2 Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some
bugs at quests at client-side.
2017-04-22 16:35:27 -03:00

150 lines
3.9 KiB
JavaScript

/*
* This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* @Author Raz
*
* Ludi Maze PQ
*/
var exitMap;
var instanceId;
var finishMap;
function init() {
instanceId = 1;
em.setProperty("shuffleReactors", "true");
}
function monsterValue(eim, mobId) {
return 1;
}
function setup() {
exitMap = em.getChannelServer().getMapFactory().getMap(809050017);
finishMap = em.getChannelServer().getMapFactory().getMap(809050016);
var instanceName = "LudiMazePQ" + instanceId;
var eim = em.newInstance(instanceName);
var mf = eim.getMapFactory();
instanceId++;
var eventTime = 15 * (1000 * 60);
em.schedule("timeOut", eim, eventTime);
eim.startEventTimer(eventTime);
return eim;
}
function playerEntry(eim, player) {
var random = Math.floor((Math.random() * 16));
var map = eim.getMapInstance(809050000 + random);
player.changeMap(map, map.getPortal(0));
}
function playerDead(eim, player) {
if (player.isAlive()) { //don't trigger on death, trigger on manual revive
if (eim.isLeader(player)) { //check for party leader
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
playerExit(eim, party.get(i));
eim.dispose();
}
else
playerExit(eim, player);
}
}
function playerDisconnected(eim, player) {
if (eim.isLeader(player)) { //check for party leader
//boot whole party and end
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
if (party.get(i).equals(player))
removePlayer(eim, player);
else
playerExit(eim, party.get(i));
eim.dispose();
}
else
removePlayer(eim, player);
}
function leftParty(eim, player) {
playerExit(eim, player);
}
function disbandParty(eim) {
//boot whole party and end
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
playerExit(eim, party.get(i));
eim.dispose();
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
}
function playerFinish(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(finishMap, finishMap.getPortal(0));
}
//for offline players
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
}
function clearPQ(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerFinish(eim, party.get(i));
}
eim.dispose();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}
function timeOut(eim) {
if (eim != null) {
if (eim.getPlayerCount() > 0) {
var pIter = eim.getPlayers().iterator();
while (pIter.hasNext())
playerExit(eim, pIter.next());
}
eim.dispose();
}
}
function playerRevive(eim, player) {
}