Files
sweetgum-server/src/constants/skills/Legend.java
ronancpl bb80441af0 Party Search + Conditional Buffs
Revised skillbook drops. New drop chances are related to the holder's level and boss flag.
Adjusted party bonus EXP gains. The level difference calculation now only takes into account party members that participated in the action.
Implemented Party Search in the source.
Refactored command classes initialization to take place when booting up the server.
Implemented support for conditional buffs (e.g. card buffs that takes place only in certain areas).
Implemented topological sorting when updating buffs to the player, this allows a better vision of buff streaks to the player (buff-applying the original way assumes stat override client-side, to circumvent that this algorithm makes up for the best-fit scenario).
Fixed Arans not taking Dojo's attack speed buff properly.
Fixed pets being improperly removed from the DB after performing certain inventory actions.
2019-05-16 02:14:54 -03:00

52 lines
2.3 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package constants.skills;
/**
*
* @author kevintjuh93
*/
public class Legend {
public static final int THREE_SNAILS = 20001000;
public static final int RECOVERY = 20001001;
public static final int AGILE_BODY = 20001002;
public static final int LEGENDARY_SPIRIT = 20001003;
public static final int MONSTER_RIDER = 20001004;
public static final int ECHO_OF_HERO = 20001005;
public static final int JUMP_DOWN = 20001006;
public static final int MAKER = 20001007;
public static final int BAMBOO_THRUST = 20001009;
public static final int INVICIBLE_BARRIER = 20001010;
public static final int POWER_EXPLOSION = 20001011;
public static final int METEO_SHOWER = 20001011;
public static final int BLESSING_OF_THE_FAIRY = 20000012;
public static final int TUTORIAL_SKILL1 = 20000014;
public static final int TUTORIAL_SKILL2 = 20000015;
public static final int TUTORIAL_SKILL3 = 20000016;
public static final int TUTORIAL_SKILL4 = 20000017; //combo
public static final int TUTORIAL_SKILL5 = 20000018; //critical
public static final int MAP_CHAIR = 20000100;
public static final int YETI_MOUNT1 = 20001019;
public static final int YETI_MOUNT2 = 20001022;
public static final int WITCH_BROOMSTICK = 20001023;
public static final int BALROG_MOUNT = 20001031;
}