Fixed Seal skill not working for Blaze Wizard. Added a check against Seal skill on bosses. Reviewed improper usage of "random spawn point arrival" at several warps on scripts. Refactored CPQ modules fetching players from the channel storage, this should be unneeded after a recent update on the player object from MPC. Added door objects as a visible map object for the player server-side view component. Fixed a few scenarios where mobs would unexpectedly show up impervious to mob status. Fixed scenario where a player wouldn't receive disease informations from other players after changing maps. Fixed some magic-type skills (such as Magic Claw or Freeze) not displaying damage value for other players when the player is within melee-range from the mob. Added check for whether a given quest is scripted before trying to find the script. Fixed registering items onto MTS leading to loss of a few of its properties (expiration, item level, etc). Fixed "Improved MaxHP" skill gains not working for Thunderbreakers. Refactored pet autopot to also apply on HP/MP consumption by items/skills. Added portal sound effect on Mystic Doors.
271 lines
7.8 KiB
JavaScript
271 lines
7.8 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author: Ronan
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* @event: Vs Balrog
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*/
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importPackage(Packages.server.life);
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var isPq = true;
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var minPlayers = 6, maxPlayers = 30;
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var minLevel = 50, maxLevel = 255;
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var entryMap = 105100300;
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var exitMap = 105100100;
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var recruitMap = 105100100;
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var clearMap = 105100301;
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var minMapId = 105100300;
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var maxMapId = 105100301;
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var minMobId = 8830000;
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var maxMobId = 8830006;
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var bossMobId = 8830003;
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var eventTime = 60; // 60 minutes
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var releaseClawTime = 1;
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var lobbyRange = [0, 0];
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function init() {
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setEventRequirements();
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}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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if(party.size() > 0) {
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var partyList = party.toArray();
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
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if(ch.isLeader()) hasLeader = true;
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eligible.push(ch);
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}
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}
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}
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if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
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return eligible;
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("Balrog" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("boss", "0");
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eim.getInstanceMap(105100300).resetPQ(level);
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eim.getInstanceMap(105100301).resetPQ(level);
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eim.schedule("releaseLeftClaw", releaseClawTime * 60000);
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respawnStages(eim);
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function afterSetup(eim) {
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spawnBalrog(eim);
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}
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function respawnStages(eim) {}
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function releaseLeftClaw(eim) {
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eim.getInstanceMap(entryMap).killMonster(8830006);
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}
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function spawnBalrog(eim) {
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var mapObj = eim.getInstanceMap(entryMap);
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mapObj.spawnFakeMonsterOnGroundBelow(MapleLifeFactory.getMonster(8830000), new Packages.java.awt.Point(412, 258));
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mapObj.spawnMonsterOnGroundBelow(MapleLifeFactory.getMonster(8830002), new Packages.java.awt.Point(412, 258));
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mapObj.spawnMonsterOnGroundBelow(MapleLifeFactory.getMonster(8830006), new Packages.java.awt.Point(412, 258));
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}
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function spawnSealedBalrog(eim) {
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eim.getInstanceMap(entryMap).spawnMonsterOnGroundBelow(MapleLifeFactory.getMonster(bossMobId), new Packages.java.awt.Point(412, 258));
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}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function scheduledTimeout(eim) {
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end(eim);
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function playerLeft(eim, player) {
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if(!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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function changedLeader(eim, leader) {}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function playerDisconnected(eim, player) {
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if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function leftParty(eim, player) {}
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function disbandParty(eim) {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function isUnsealedBalrog(mob) {
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var balrogid = mob.getId() - 8830000;
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return balrogid >= 0 && balrogid <= 2;
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}
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function isBalrogBody(mob) {
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return mob.getId() == minMobId;
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}
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function monsterKilled(mob, eim) {
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if(isUnsealedBalrog(mob)) {
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var count = eim.getIntProperty("boss");
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if(count == 2) {
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eim.showClearEffect();
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eim.clearPQ();
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eim.dispatchUpdateQuestMobCount(bossMobId, entryMap);
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eim.dispatchUpdateQuestMobCount(9101003, entryMap); // thanks Atoot for noticing quest not getting updated after boss kill
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mob.getMap().broadcastBalrogVictory(eim.getLeader().getName());
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} else {
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if(count == 1) {
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var mapobj = eim.getInstanceMap(entryMap);
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mapobj.makeMonsterReal(mapobj.getMonsterById(8830000));
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}
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eim.setIntProperty("boss", count + 1);
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}
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if(isBalrogBody(mob)) {
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eim.schedule("spawnSealedBalrog", 10 * 1000);
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}
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}
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}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose(eim) {}
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