Added a script for visually improving credit view. Tracked back the server sources before with respective owners. It possibly still needs to be updated.
139 lines
4.2 KiB
JavaScript
139 lines
4.2 KiB
JavaScript
/* @Author Ronan
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Name: Heracle
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Map(s): Guild Headquarters
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Info: Hall of Fame
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Script: credits.js
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*/
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var status;
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var name_tree = [];
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var role_tree = [];
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var name_cursor, role_cursor;
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var servers = ["HeavenMS", "MapleSolaxia", "MoopleDEV", "MetroMS", "BubblesDEV", "ThePackII", "OdinMS"];
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var servers_history = [];
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function addPerson(name, role) {
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name_cursor.push(name);
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role_cursor.push(role);
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}
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function setHistory(from, to) {
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servers_history.push([from, to]);
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}
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function writeServerStaff_HeavenMS() {
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addPerson("Ronan", "Developer");
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addPerson("Vcoc", "Freelance Developer");
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setHistory(2015, 2017);
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}
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function writeServerStaff_MapleSolaxia() {
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addPerson("Aria", "Administrator");
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addPerson("Twdtwd", "Administrator");
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addPerson("Exorcist", "Developer");
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addPerson("SharpAceX", "Developer");
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addPerson("Zygon", "Freelance Developer");
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addPerson("SourMjolk", "Game Master");
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addPerson("Kanade", "Game Master");
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addPerson("Kitsune", "Game Master");
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setHistory(2014, 2015);
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}
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function writeServerStaff_MoopleDEV() {
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addPerson("kevintjuh93", "Developer");
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setHistory(2010, 2010);
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}
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function writeServerStaff_MetroMS() {
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addPerson("Moongra", "Developer");
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setHistory(2009, 2010);
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}
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function writeServerStaff_BubblesDEV() {
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addPerson("Deagan", "Developer");
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setHistory(2009, 2009);
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}
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function writeServerStaff_ThePackII() {
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addPerson("Hofer", "Developer");
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setHistory(2008, 2009);
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}
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function writeServerStaff_OdinMS() {
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addPerson("Serpendiem", "Developer");
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setHistory(2007, 2008);
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}
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function writeAllServerStaffs() {
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for(var i = 0; i < servers.length; i++) {
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name_cursor = [];
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role_cursor = [];
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var srvName = servers[i];
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eval("writeServerStaff_" + srvName)(); // make sure the server names are lexicograffically EQUALS to the correspondent function.
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name_tree.push(name_cursor);
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role_tree.push(role_cursor);
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}
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}
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function start() {
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status = -1;
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writeAllServerStaffs();
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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var sendStr = "There is the history tree of all participating parties on the build of this server:\r\n\r\n";
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for(var i = 0; i < servers.length; i++) {
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var hist = servers_history[i];
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if(hist.length > 0) {
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sendStr += "#L" + i + "##b" + servers[i] + "#k -- " + ((hist[0] != hist[1]) ? hist[0] + " ~ " + hist[1] : hist[0]) + "#l\r\n";
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} else {
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sendStr += "#L" + i + "#" + servers[i] + "#l\r\n";
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}
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}
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cm.sendSimple(sendStr);
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} else if(status == 1) {
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var lvName, lvRole;
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for(var i = 0; i < servers.length; i++) {
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if(selection == i) {
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lvName = name_tree[i];
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lvRole = role_tree[i];
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break;
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}
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}
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var sendStr = "The staff of #b" + servers[selection] + "#k:\r\n\r\n";
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for(var i = 0; i < lvName.length; i++) {
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sendStr += " #L" + i + "# " + lvName[i] + " - " + lvRole[i];
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sendStr += "#l\r\n";
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}
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cm.sendPrev(sendStr);
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} else {
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cm.dispose();
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}
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}
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}
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