Fixed Neo City area, now playable. Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way. Refactored a lot of out-of-place classes and properly renamed a few others through the project. Updated readme and licenses through the source, preparing the stage for the new release.
119 lines
6.7 KiB
Plaintext
119 lines
6.7 KiB
Plaintext
========== HeavenMS (MapleSolaxiaV2) ==========
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Credits:
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Ronan - Developer
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Vcoc - Freelance Developer
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---------------------------
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DISCLAIMER:
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---------------------------
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This is NOT intended to be a PURE v83 MapleStory server emulator (acting
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under the clean WZ files, provided by Nexon/Wizet). There has been provided
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a whole array of edited WZ on the Drive to be used for this server. Although
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normal WZs will load properly, there is no guarantee in-game bugs and issues
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may arise because of some incompatibilities with the clean files.
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---------------------------
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Feature list:
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---------------------------
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PQs:
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* HPQ/KPQ/LPQ/LMPQ/OPQ/EllinPQ/PiratePQ/MagatiaPQ/HorntailPQ/AmoriaPQ.
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* CWKPQ as Expedition-based event.
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* Expeditions: Scarga/Horntail/Showa/Zakum/Pinkbean.
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* GuildPQ 100% + Guild queue with multi-lobby systems available.
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* Brand-new PQs: BossRushPQ, CafePQ.
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* Mu Lung Dojo.
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* BalrogPQ semi-functional.
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* Capt. Latanica remade as an event (parties can now fight the boss).
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Skills:
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* Maker skill features properly developed.
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* Server is using heurisitics to calculate fee costs for the Maker (errors sums up to 8k mesos, reagent errors stacks up comformant with it's level).
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Quests:
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* Doll house quest functional.
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* Quests can now reward properly items when matching a reward item with the player's job.
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* Loads of quests have been patched.
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* Quest rewards according to jobs works properly.
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* Enchanced rewarding system: checks for stacking opportunities on the inventory before checking for new slots.
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Player Social Network:
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* Guild and Alliance system fully functional.
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* Beginners can create and join a "beginner-only" party (characters up to level 10).
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Cash & Items:
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* EXP/DROP/Cosmetic Coupons.
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* EXP/DROP coupons now appears as a buff effect when on active time.
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* Great deal of cash items functional.
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* New scroll: antibanish. For use only in cases where bosses send a player back to town.
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* Inventory system properly checks for item slot free space and ownership.
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* Storage with "Arrange Items" feature functional.
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* Vega's spell.
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* Owl of Minerva.
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* Pet item ignore.
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Monsters, Maps & Reactors:
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* Every monsterbook card is now droppable by overworld mobs.
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* Added meso drop data for basically every missing overworld mob.
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* Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
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* Every skill/mastery book is now droppable by mobs.
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* Added Boss HP Bar for dozens of bosses (needs provided custom wz).
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* If multiple bosses are on the same area, client will prioritize Boss HP bar of the target of the player.
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* Boats, elevator and other travelling mechanics fully working.
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* PQs, Taxis and other event-driven situations warps players at random spawnpoints, GMS-like.
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* Some reactors (PQ bonus boxes) now sprays items on the map, instead of dropping everything at once.
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* Updated Crimsonwood, World Tour and Neo City, enabling quest completion and game progression in these areas.
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PQ potentials:
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* Lobby system - Multiple PQ instances on same channel.
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* Expedition system - Multiples parties can attempt on a same instance (lobbies and expeds are mutually-exclusive).
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* Guild queue system - Guilds can register themselves on a queue for the GPQ.
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* EIM Pool system - After the first instance setup, next event instances are loaded beforehand and set on a pooling queue, optimizing future loadouts.
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Player potentials:
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* Adventurer Mount quests functional.
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* All Equipment levels up.
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* Player level rates.
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* Gain fame by quests.
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Server potentials:
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* Multi-worlds.
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* Inventory auto-gather and auto-sorting feature.
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* Enhanced auto-pot system: pet uses as many potions as necessary to reach the desired threshold.
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* Enhanced buff system: smartly checks for the best available buff effects to be active on the player.
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* Enhanced AP auto-assigner: exactly matches AP with the needed for the player's current level, surplus assigned to the primary attribute.
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* Mastery book announcer displays droppers of needed books of a player, by reading underlying DB.
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* Custom jail system (needs provided custom wz).
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* Delete Character (requires ENABLE_PIC activated).
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* Autosaver (periodically saves on DB current state of every player in-game).
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* Both fixed and randomized versions of HP/MP growth rate available, regarding player job (enable one at ServerConstants). Placeholder for HP/MP washing feature.
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* Accounts can be created automatically when trying to login on an inexistent account -- credits to shavit.
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* Usage of Bcrypt (up-to-date) as the main password hashing algorithm, replacing old SHA's -- credits to shavit.
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Admin/GM commands:
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* Server commands layered by GM levels.
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* Spawn Zakum/Horntail/Pinkbean.
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* New commands.
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External tools:
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* MapleArrowFetcher - Updates min/max quantity dropped on all arrows drop data, calculations based on mob level and whether it's a boss or not.
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* MapleCouponInstaller - Retrieves coupon info from the WZ and makes a SQL table with it. The server will use that table to gather info regarding rates and intervals.
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* MapleIdRetriever - Two behaviors: generates a SQL table with relation (id, name) of the handbook given as input. Given a file with names, outputs a file with ids.
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* MapleMapInfoRetriever - Basic tool for detecting missing info nodes on the map field structures (maps failing to have an info node on the WZ is an critical issue).
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* MapleMesoFetcher - Creates meso drop data for mobs with more than 4 items (thus overworld mobs), calculations based on mob level and whether it's a boss or not.
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* MapleMobBookIndexer - Generates a SQL table with all relations of cardid and mobid present in the mob book.
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* MapleMobBookUpdate - Generates a wz.xml that is a copy of the original MonsterBook.wz.xml, except it updates the drop data info in the book with those currently on DB.
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* MapleQuestItemFetcher - Searches the SQL tables and project files and reports in all relevant data regarding missing/erroneous quest items.
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* MapleSkillMakerFetcher - Updates the DB Maker-related tables with the current info present on the WZs.
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* MapleSkillMakerReagentIndexer - Generates a new maker table describing all stat-improvements from the Maker reagents (those empowering crystals and jewels).
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Project:
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* Organized project code.
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* Highly configurable server (see all server flags at ServerConstants).
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* Fixed/added some missing packets for MoveEnvironment, summons and others.
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* Reviewed many Java object aspects that needed concurrency protection.
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* Heavily reviewed future task management inside the project. Way less trivial schedules are spawned now, relieving task overload on the TimerManager.
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* ThreadTracker: embedded auditing tool for run-time deadlock scanning throughout the server source (relies heavily on memory usage, designed only for debugging purposes).
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