Files
sweetgum-server/src/net/server/channel/handlers/QuestActionHandler.java
ronancpl e993c8c7b0 Map chair skill + Hired Merchant fix
Changed map chair bonus healing mechanic to be a player skill, instead of promptly available for all players (healing buff takes place only if the player has the skill). Hired Merchant now properly checks for a space on the inventory before permitting a player to buy an item/bundle. Minor fix with concurrency on MapleStorage.
2017-10-22 01:08:40 -02:00

76 lines
2.8 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.channel.handlers;
import client.MapleCharacter;
import client.MapleClient;
import net.AbstractMaplePacketHandler;
import scripting.quest.QuestScriptManager;
import server.quest.MapleQuest;
import tools.data.input.SeekableLittleEndianAccessor;
/**
*
* @author Matze
*/
public final class QuestActionHandler extends AbstractMaplePacketHandler {
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
byte action = slea.readByte();
short questid = slea.readShort();
MapleCharacter player = c.getPlayer();
MapleQuest quest = MapleQuest.getInstance(questid);
if (action == 1) { //Start Quest
int npc = slea.readInt();
if (slea.available() >= 4) {
slea.readInt();
}
quest.start(player, npc);
} else if (action == 2) { // Complete Quest
int npc = slea.readInt();
slea.readInt();
if (slea.available() >= 2) {
int selection = slea.readShort();
quest.complete(player, npc, selection);
} else {
quest.complete(player, npc);
}
} else if (action == 3) {// forfeit quest
quest.forfeit(player);
} else if (action == 4) { // scripted start quest
int npc = slea.readInt();
slea.readInt();
if(quest.canStart(player, npc)) {
QuestScriptManager.getInstance().start(c, questid, npc);
}
} else if (action == 5) { // scripted end quests
//System.out.println(slea.toString());
int npc = slea.readInt();
slea.readInt();
if(quest.canComplete(player, npc)) {
QuestScriptManager.getInstance().end(c, questid, npc);
}
}
}
}