Files
sweetgum-server/scripts/quest/21401.js
ronancpl 1fead59c57 Slot Max & Wind Walk fix + reviewed scripted portals
Fixed slotMax function caching up dirtied player data.
Fixed many portals not supposed to warp players to "random spawnpoints".
Fixed Wind Walk not being cancellable by attacking.
2017-11-03 17:06:48 -02:00

78 lines
2.9 KiB
JavaScript

importPackage(Packages.server.life);
var status = -1;
function start(mode, type, selection) {
status++;
if(mode == 0 && type == 0)
status -= 2;
else if (mode != 1) {
//if (mode == 0)
qm.sendNext("#b(You need to think about this for a second...)#k");
qm.dispose();
return;
}
if (status == 0) {
qm.sendNext("Why do I look like this, you ask? I don't want to talk about it, but I suppose I can't hide from you since you're my master.");
} else if (status == 1) {
qm.sendNextPrev("While you were trapped inside ice for hundreds of years, I, too, was frozen. It was a long time to be away from you. That's when the seed of darkness was planted in my heart.");
} else if (status == 2) {
qm.sendNextPrev("But since you awoke, I thought the darkness had gone away. I thought things would return to the way they were. But I was mistaken...");
} else if (status == 3) {
qm.sendAcceptDecline("Please, Aran. Please stop me from becoming enraged. Only you can control me. It's getting out of my hands now. Please do whatever it takes to #rstop me from going berserk#k!");
} else if (status == 4) {
qm.startQuest();
var map = qm.getClient().getChannelServer().getMapFactory().getMap(914020000);
spawnMob(-365, 86, 9001014, map);
qm.warp(914020000, 0);
qm.dispose();
}
}
function end(mode, type, selection) {
status++;
if(mode == 0 && type == 0)
status -= 2;
else if (mode != 1) {
//if (mode == 0)
qm.sendNext("#b(You need to think about this for a second...)#k");
qm.dispose();
return;
}
if (status == 0) {
qm.sendNext("Thank you, Aran. If it weren't for you, I would have become enraged and who knows what could have happened. Thank you, NOT! It's only your duty as my master...");
} else if(status == 1) {
qm.sendYesNo("Anyway, I just noticed how high of a level you've reached. If you were able to control me in my state of rage, I think you're ready to handle more abilities.");
} else if(status == 2) {
if(!qm.isQuestCompleted(21401)) {
if(!qm.canHold(1142132)) {
cm.sendOk("Wow, your #bequip#k inventory is full. I need you to make at least 1 empty slot to complete this quest.");
qm.dispose();
return;
}
qm.gainItem(1142132, true);
qm.changeJobById(2112);
qm.teachSkill(21121000, 0, 10, -1);
qm.teachSkill(21120001, 0, 10, -1);
qm.teachSkill(21121003, 0, 10, -1);
qm.teachSkill(21120002, 0, 10, -1);
qm.completeQuest();
}
qm.sendNext("Your skills have been restored. Those skills have been dormant for so long that you'll have to re-train yourself, but you'll be as good as new once you complete your training.");
}
}
function spawnMob(x, y, id, map) {
if(map.getMonsterById(id) != null)
return;
var mob = MapleLifeFactory.getMonster(id);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(x, y));
}