Files
sweetgum-server/scripts/npc/commands.js
ronancpl e064d5cbfa Vegas's spell + pet/mounts schedule revamp + CafePQ
Added Vega's Spell feature. Refactored mounts and pets schedules (now
one thread runs globally updating stats). Fixed Pet Ignore now saving to
DB. Fixed Flash Jump animation not appearing for other players just
after changing jobs. Fixed 3rd job, now as a proper event with timeout.
Introducing Brand-new PQ: CafePQ.
2017-09-08 14:36:58 -03:00

293 lines
8.8 KiB
JavaScript

/* @Author Ronan
* @Author Vcoc
Name: Steward
Map(s): Foyer
Info: Commands
Script: commands.js
*/
var status;
var comm_lv6 = [];
var desc_lv6 = [];
var comm_lv5 = [];
var desc_lv5 = [];
var comm_lv4 = [];
var desc_lv4 = [];
var comm_lv3 = [];
var desc_lv3 = [];
var comm_lv2 = [];
var desc_lv2 = [];
var comm_lv1 = [];
var desc_lv1 = [];
var comm_lv0 = [];
var desc_lv0 = [];
var levels = ["Common", "Donator", "JrGM", "GM", "SuperGM", "Developer", "Admin"];
var comm_cursor, desc_cursor;
function addCommand(comm, desc) {
comm_cursor.push(comm);
desc_cursor.push(desc);
}
function writeSolaxiaCommandsLv6() { //Admin
comm_cursor = comm_lv6;
desc_cursor = desc_lv6;
addCommand("setgmlevel", "");
addCommand("warpworld", "");
addCommand("saveall", "");
addCommand("dcall", "");
addCommand("mapplayers", "");
addCommand("getacc", "");
addCommand("shutdown", "");
addCommand("shutdownnow", "");
addCommand("clearquestcache", "");
addCommand("clearquest", "");
}
function writeSolaxiaCommandsLv5() { //Developer
comm_cursor = comm_lv5;
desc_cursor = desc_lv5;
addCommand("debugmonster", "");
addCommand("debugpacket", "");
addCommand("debugportal", "");
addCommand("debugspawnpoint", "");
addCommand("debugpos", "");
addCommand("debugmap", "");
addCommand("debugmobsp", "");
addCommand("debugevent", "");
addCommand("debugareas", "");
addCommand("debugreactors", "");
addCommand("debugcoupons", "");
addCommand("debugplayercoupons", "");
addCommand("debugtimer", "");
}
function writeSolaxiaCommandsLv4() { //SuperGM
comm_cursor = comm_lv4;
desc_cursor = desc_lv4;
addCommand("servermessage", "");
addCommand("proitem", "");
addCommand("seteqstat", "");
addCommand("exprate", "");
addCommand("mesorate", "");
addCommand("droprate", "");
addCommand("bossdroprate", "");
addCommand("itemvac", "");
addCommand("forcevac", "");
addCommand("zakum", "");
addCommand("horntail", "");
addCommand("pinkbean", "");
addCommand("pap", "");
addCommand("pianus", "");
addCommand("cake", "");
addCommand("playernpc", "");
}
function writeSolaxiaCommandsLv3() { //GM
comm_cursor = comm_lv3;
desc_cursor = desc_lv3;
addCommand("spawn", "");
addCommand("mutemap", "");
addCommand("checkdmg", "");
addCommand("inmap", "");
addCommand("reloadevents", "");
addCommand("reloaddrops", "");
addCommand("reloadportals", "");
addCommand("reloadmap", "");
addCommand("hpmp", "");
addCommand("music", "");
addCommand("monitor", "");
addCommand("monitors", "");
addCommand("ignore", "");
addCommand("ignored", "");
addCommand("pos", "");
addCommand("togglecoupon", "");
addCommand("chat", "");
addCommand("fame", "");
addCommand("givenx", "");
addCommand("givevp", "");
addCommand("givems", "");
addCommand("id", "");
addCommand("expeds", "");
addCommand("kill", "");
addCommand("seed", "");
addCommand("maxenergy", "");
addCommand("killall", "");
addCommand("notice", "");
addCommand("rip", "");
addCommand("openportal", "");
addCommand("closeportals", "");
addCommand("pe", "");
addCommand("startevent", "");
addCommand("endevent", "");
addCommand("online2", "");
addCommand("warpsnowball", "");
addCommand("ban", "");
addCommand("unban", "");
addCommand("healmap", "");
addCommand("healperson", "");
addCommand("hurt", "");
addCommand("killmap", "");
addCommand("night", "");
addCommand("npc", "");
addCommand("face", "");
addCommand("hair", "");
}
function writeSolaxiaCommandsLv2() { //JrGM
comm_cursor = comm_lv2;
desc_cursor = desc_lv2;
addCommand("hide", "");
addCommand("unhide", "");
addCommand("sp", "");
addCommand("ap", "");
addCommand("empowerme", "");
addCommand("buffmap", "");
addCommand("buff", "");
addCommand("bomb", "");
addCommand("dc", "");
addCommand("cleardrops", "");
addCommand("clearslot", "");
addCommand("warp", "");
addCommand("warpto", "");
addCommand("warphere", "");
addCommand("gmshop", "");
addCommand("heal", "");
addCommand("item", "");
addCommand("level", "");
addCommand("levelpro", "");
addCommand("setstat", "");
addCommand("maxstat", "");
addCommand("maxskill", "");
addCommand("mesos", "");
addCommand("search", "");
addCommand("jail", "");
addCommand("unjail", "");
addCommand("job", "");
addCommand("unbug", "");
}
function writeSolaxiaCommandsLv1() { //Donator
comm_cursor = comm_lv1;
desc_cursor = desc_lv1;
addCommand("buffme", "");
addCommand("goto", "");
addCommand("recharge", "");
addCommand("whereami", "");
}
function writeSolaxiaCommandsLv0() { //Common
comm_cursor = comm_lv0;
desc_cursor = desc_lv0;
addCommand("commands", "");
addCommand("time", "");
addCommand("staff", "");
addCommand("uptime", "");
addCommand("gacha", "");
addCommand("whatdropsfrom", "");
addCommand("whodrops", "");
addCommand("dispose", "");
addCommand("equiplv", "");
addCommand("showrates", "");
addCommand("rates", "");
addCommand("online", "");
addCommand("gm", "");
addCommand("bug", "");
//addCommand("points", "");
addCommand("joinevent", "");
addCommand("leaveevent", "");
addCommand("bosshp", "");
addCommand("ranks", "");
}
function writeSolaxiaCommands() {
writeSolaxiaCommandsLv0(); //Common
writeSolaxiaCommandsLv1(); //Donator
writeSolaxiaCommandsLv2(); //JrGM
writeSolaxiaCommandsLv3(); //GM
writeSolaxiaCommandsLv4(); //Developer
writeSolaxiaCommandsLv5(); //SuperGM
writeSolaxiaCommandsLv6(); //Admin
}
function start() {
status = -1;
writeSolaxiaCommands();
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && type > 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
var sendStr = "There are all available commands for you:\r\n\r\n#b";
for(var i = 0; i <= cm.getPlayer().gmLevel(); i++) {
sendStr += "#L" + i + "#" + levels[i] + "#l\r\n";
}
cm.sendSimple(sendStr);
} else if(status == 1) {
var lvComm, lvDesc;
if(selection == 0) {
lvComm = comm_lv0;
lvDesc = desc_lv0;
} else if(selection == 1) {
lvComm = comm_lv1;
lvDesc = desc_lv1;
} else if(selection == 2) {
lvComm = comm_lv2;
lvDesc = desc_lv2;
} else if(selection == 3) {
lvComm = comm_lv3;
lvDesc = desc_lv3;
} else if(selection == 4) {
lvComm = comm_lv4;
lvDesc = desc_lv4;
} else if(selection == 5) {
lvComm = comm_lv5;
lvDesc = desc_lv5;
} else {
lvComm = comm_lv6;
lvDesc = desc_lv6;
}
var sendStr = "The following commands are available for #b" + levels[selection] + "#k:\r\n\r\n";
for(var i = 0; i < lvComm.length; i++) {
sendStr += " #L" + i + "# " + lvComm[i] + " - " + lvDesc[i];
sendStr += "#l\r\n";
}
cm.sendPrev(sendStr);
} else {
cm.dispose();
}
}
}