Files
sweetgum-server/scripts/event/3rdJob_warrior.js
ronancpl e064d5cbfa Vegas's spell + pet/mounts schedule revamp + CafePQ
Added Vega's Spell feature. Refactored mounts and pets schedules (now
one thread runs globally updating stats). Fixed Pet Ignore now saving to
DB. Fixed Flash Jump animation not appearing for other players just
after changing jobs. Fixed 3rd job, now as a proper event with timeout.
Introducing Brand-new PQ: CafePQ.
2017-09-08 14:36:58 -03:00

93 lines
2.4 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
*3rd Job Event - Warrior
**/
importPackage(Packages.tools);
var entryMap = 108010300;
var exitMap = 105070001;
var minMapId = 108010300;
var maxMapId = 108010301;
var eventTime = 20; //20 minutes
var lobbyRange = [0, 0];
function setLobbyRange() {
return lobbyRange;
}
function init() {
em.setProperty("noEntry","false");
}
function playerEntry(eim, player) {
eim.getInstanceMap(maxMapId).resetPQ(1);
player.changeMap(entryMap, 0);
em.setProperty("noEntry","true");
player.getClient().getSession().write(MaplePacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry","false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, eim.getPlayers().get(0));
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function clear(eim) {
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry","false");
}
function changedMap(eim, chr, mapid) {
if(mapid < minMapId || mapid > maxMapId) playerExit(eim, chr);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}