Files
sweetgum-server/scripts/npc/9900000.js
ronancpl 83266508af CPQ tidyup patch + Guild Creation matcher + Solution to Login Accid=0
Adjusted AP gains, to get it to work following the AP Reset check method.
Fixed usage of inexistent itemids on CPQ and fishing.
Fixed one-of-a-kind items being lost in player trades due to missing inventory checks.
Implemented matching system for the guild creation phase. All players intending to join the new guild must be on the Guild Headquartes and accept the creation of the guild.
Fixed changing jobs not properly updating info on the party tab.
Fixed double tooltip information on CPQ actions UI.
Fixed CPQ not disbanding after a player leaves the party/instance.
Fixed checks for "in-progress" CPQ instances.
Fixed changing maps on CPQ not leading players back to the starting battlefield.
Reviewed login system, now preventing non-local IP connecting on local server and local IP on non-local server.
Reviewed login system, now cherrypicking sessions in transition state when trying to disconnect them due to a failed login (avoiding possible mishaps due to duplicate sessions of a same account).
Adjusted PiratePQ stage 2, now mobs respawn rather than making party leader request for new waves.
Adjusted Prime Minister, its spawn is no longer related to starting the quest. It should also allow party fights.
Fixed "forcevac" command not properly applying, rather sending to inventory, "consume-on-pickup" items.
Fixed (probably) accId = 0 issue on login, that was occurring due to client accountid's being set to 0 a while before being checked once again on finishLogin().
Fixed an issue with extended time on CPQ not properly showing the end-match's visual effect.
2019-03-26 16:28:41 -03:00

115 lines
5.5 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* @Name NimaKIN
* @Author: Signalize
* @Author: MainlandHero - repurposed to be the style setter in-game for mesos
* @NPC: 9900000
* @Purpose: Hair/Face/Eye Changer
* @Map: 180000000
*/
var status = 0;
var beauty = 0;
var haircolor = Array();
var skin = [0, 1, 2, 3, 4, 5, 9, 10];
var fhair= [31000, 31010, 31020, 31030, 31040, 31050, 31060, 31070, 31080, 31090, 31100, 31110, 31120, 31130, 31140, 31150, 31160, 31170, 31180, 31190, 31200, 31210, 31220, 31230, 31240, 31250, 31260, 31270, 31280, 31290, 31300, 31310, 31320, 31330, 31340, 31350, 31400, 31410, 31420, 31440, 31450, 31460, 31470, 31480, 31490, 31510, 31520, 31530, 31540, 31550, 31560, 31570, 31580, 31590, 31600, 31610, 31620, 31630, 31640, 31650, 31670, 31660, 31680, 31690, 31700, 31710, 31720, 31730, 31740, 31750, 31760, 31770, 31780, 31790, 31800, 31810, 31820, 31830, 31840, 31850, 31860, 31870, 31880, 31890, 31910, 31920, 31930, 31940, 31950, 34010, 34020, 34030, 34050, 34110];
var hair = [30000, 30010, 30020, 30030, 30040, 30050, 30060, 30070, 30080, 30090, 30110, 30120, 30130, 30140, 30150, 30160, 30170, 30180, 30190, 30200, 30210, 30220, 30230, 30240, 30250, 30260, 30270, 30280, 30290, 30300, 30310, 30320, 30330, 30340, 30350, 30360, 30370, 30400, 30410, 30420, 30440, 30450, 30460, 30470, 30480, 30490, 30510, 30520, 30530, 30540, 30550, 30560, 30570, 30580, 30590, 30600, 30610, 30620, 30630, 30640, 30650, 30660, 30670, 30680, 30690, 30700, 30710, 30720, 30730, 30740, 30750, 30760, 30770, 30780, 30790, 30800, 30810, 30820, 30830, 30840, 30860, 30870, 30880, 30890, 30900, 30910, 30920, 30930, 30940, 30950, 30990, 33000, 33040, 33100];
var hairnew = Array();
var face = [20000, 20001, 20002, 20003, 20004, 20005, 20006, 20007, 20008, 20009, 20010, 20011, 20012, 20013, 20014, 20015, 20016, 20017, 20018, 20019, 20020, 20021, 20022, 20023, 20024, 20025, 20026, 20027, 20028, 20029, 20031, 20032];
var fface = [21000, 21001, 21002, 21003, 21004, 21005, 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013, 21014, 21016, 21017, 21018, 21019, 21020, 21021, 21022, 21023, 21024, 21025, 21026, 21027, 21029, 21030];
var facenew = Array();
var colors = Array();
var price = 100000;
function start() {
if(cm.getPlayer().gmLevel() < 1) {
cm.sendOk("Hey wassup?");
cm.dispose();
return;
}
if(cm.getPlayer().isMale()){
cm.sendSimple("Hey there, you can change your look for " + price + " mesos. What would you like to change?\r\n#L0#Skin#l\r\n#L1#Male Hair#l\r\n#L2#Hair Color#l\r\n#L3#Male Regular Eyes#l\r\n#L4#Eye Color#l");
}else{
cm.sendSimple("Hey there, you can change your look for " + price + " mesos. What would you like to change?\r\n#L0#Skin#l\r\n#L5#Female Hair#l\r\n#L2#Hair Color#l\r\n#L6#Female Eyes#l\r\n#L4#Eye Color#l");
}
}
function action(mode, type, selection) {
status++;
if (mode != 1 || cm.getPlayer().gmLevel() < 1){
cm.dispose();
return;
}
if (status == 1) {
beauty = selection + 1;
if(cm.getMeso() > price){
if (selection == 0)
cm.sendStyle("Pick one?", skin);
else if (selection == 1 || selection == 5) {
for each(var i in selection == 1 ? hair : fhair)
hairnew.push(i);
cm.sendStyle("Pick one?", hairnew);
} else if (selection == 2) {
var baseHair = parseInt(cm.getPlayer().getHair() / 10) * 10;
for(var k = 0; k < 8; k++)
haircolor.push(baseHair + k);
cm.sendStyle("Pick one?", haircolor);
} else if (selection == 3 || selection == 6) {
for each(var j in selection == 3 ? face : fface)
facenew.push(j);
cm.sendStyle("Pick one?", facenew);
} else if (selection == 4) {
var baseFace = parseInt(cm.getPlayer().getFace() / 1000) * 1000 + parseInt(cm.getPlayer().getFace() % 100);
for(var i = 0; i < 9; i++)
colors.push(baseFace + (i*100));
cm.sendStyle("Pick one?", colors);
}
} else {
cm.sendNext("You don't have enough mesos. Sorry to say this, but without " + price + " mesos, you won't be able to change your look!");
cm.dispose();
}
} else if (status == 2){
if (beauty == 1){
cm.setSkin(skin[selection]);
cm.gainMeso(-price);
}
if (beauty == 2 || beauty == 6){
cm.setHair(hairnew[selection]);
cm.gainMeso(-price);
}
if (beauty == 3){
cm.setHair(haircolor[selection]);
cm.gainMeso(-price);
}
if (beauty == 4 || beauty == 7){
cm.setFace(facenew[selection]);
cm.gainMeso(-price);
}
if (beauty == 5){
cm.setFace(colors[selection]);
cm.gainMeso(-price);
}
cm.dispose();
}
}