Fixed some issues with Fredrick not retrieving the right amount of items from Hired Merchants. Added concurrency protection for HM. Patched a minor issue on buff system.
86 lines
3.7 KiB
Plaintext
86 lines
3.7 KiB
Plaintext
========== MapleSolaxiaV2 ==========
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Credits:
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Ronan - Freelance Developer
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Vcoc - Freelance Developer
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DISCLAIMER:
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This is NOT intended to be a PURE v83 MapleStory server emulator (acting
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under the clean WZ files, provided by Nexon/Wizet). There has been provided
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a whole array of edited WZ on the Drive to be used for this server. Although
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normal WZs will load properly, there is no guarantee in-game bugs and issues
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may arise because of some incompatibilities with the clean files.
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Feature list:
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---------------------------
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PQs:
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* HPQ/KPQ/LPQ/LMPQ/OPQ/EllinPQ/PiratePQ/MagatiaPQ/HorntailPQ/AmoriaPQ 100%.
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* CWKPQ as Expedition-based event 100%.
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* Expeditions: Scarga/Horntail/Showa/Zakum/Pinkbean 100%.
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* GuildPQ 100% + Guild queue with multi-lobby systems available.
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* Brand-new PQs: BossRushPQ, CafePQ 100%.
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* Mu Lung Dojo 100%.
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* BalrogPQ semi-functional.
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* Capt. Latanica remade as an event (parties can now fight the boss).
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Quests:
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* Doll house quest 100%.
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* Quests can now reward properly items when matching a reward item with the player's job.
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* Loads of quests have been patched.
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* Quest rewards according to jobs works properly.
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* Enchanced rewarding system: checks for stacking opportunities on the inventory before checking for new slots.
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Player Social Network:
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* Guild and Alliance system fully functional.
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Cash & Items:
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* EXP/DROP/Cosmetic Coupons 100%.
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* EXP/DROP coupons now appears as a buff effect when on active time.
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* Great deal of cash items functional.
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* New scroll: antibanish. For use only in cases where bosses send a player back to town.
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PQ potentials:
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* Lobby system - Multiple PQ instances on same channel.
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* Expedition system - Multiples parties can attempt on a same instance (lobbies and expeds are mutually-exclusive).
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* Guild queue system - Guilds can register themselves on a queue for the GPQ.
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* EIM Pool system - After the first instance setup, next event instances are loaded beforehand and set on a pooling queue, optimizing future loadouts.
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Server potentials:
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* Multi-worlds 100%.
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* Adventurer Mount quests 100%.
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* All Equipment levels up.
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* Player level rates.
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* Gain fame by quests.
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* Every monsterbook card is now droppable by overworld mobs.
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* Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
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* Mastery book announcer displays droppers of needed books of a player, by reading underlying DB.
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* Every skill/mastery book is now droppable by mobs.
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* Inventory auto-gather and auto-sorting feature.
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* Enhanced buff system: smartly checks for the best available buff effects to be active on the player.
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* Enhanced AP auto-assigner: exactly matches AP with the needed for the player's current level, surplus assigned to the primary attribute.
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* Added Boss HP Bar for dozens of bosses (needs provided custom wz).
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* If multiple bosses are on the same area, client will prioritize Boss HP bar of the target of the player.
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* Custom jail system (needs provided custom wz).
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* Delete Character 100% (requires ENABLE_PIC activated).
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* Boats, elevator and other travelling mechanics fully working.
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* Eanbled Hired Merchant can be used anywhere but FM Entrance.
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* Vega's spell.
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* Pet item ignore.
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* Autosaver (periodically saves on DB current state of every player in-game).
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Admin/GM commands:
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* Server commands layered by GM levels.
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* New commands.
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* Spawn Zakum/Horntail/Pinkbean 100%.
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Project:
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* Organized project code.
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* Highly configurable server (see all server flags at ServerConstants).
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* Fixed/added some missing packets for MoveEnvironment, summons and others.
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* Reviewed many Java object aspects that needed concurrency protection.
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