Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
161 lines
4.6 KiB
JavaScript
161 lines
4.6 KiB
JavaScript
/*
|
|
* This file is part of the OdinMS Maple Story Server
|
|
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
|
|
Matthias Butz <matze@odinms.de>
|
|
Jan Christian Meyer <vimes@odinms.de>
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Affero General Public License version 3
|
|
as published by the Free Software Foundation. You may not use, modify
|
|
or distribute this program under any other version of the
|
|
GNU Affero General Public License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Affero General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Affero General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/*
|
|
* @Author SharpAceX(Alan)
|
|
* Scarga Battle
|
|
*/
|
|
|
|
var exitMap;
|
|
var battleMap;
|
|
var minPlayers = 1;
|
|
var fightTime = 60;
|
|
|
|
function init() {
|
|
em.setProperty("shuffleReactors","false");
|
|
exitMap = em.getChannelServer().getMapFactory().getMap(551030100);
|
|
battleMap = em.getChannelServer().getMapFactory().getMap(551030200);
|
|
}
|
|
|
|
function setup() {
|
|
var eim = em.newInstance("ScargaBattle_" + em.getProperty("channel"));
|
|
var timer = 1000 * 60 * fightTime;
|
|
eim.setProperty("summoned", "false");
|
|
em.schedule("timeOut", eim, timer);
|
|
eim.startEventTimer(timer);
|
|
return eim;
|
|
}
|
|
|
|
|
|
|
|
function playerEntry(eim,player) {
|
|
var battle = eim.getMapInstance(battleMap.getId());
|
|
player.changeMap(battle, battle.getPortal(0));
|
|
|
|
if (battle == null)
|
|
debug(eim, "The battle map was not properly linked.");
|
|
}
|
|
|
|
function playerRevive(eim,player) {
|
|
player.setHp(500);
|
|
player.setStance(0);
|
|
eim.unregisterPlayer(player);
|
|
player.changeMap(exitMap, exitMap.getPortal(0));
|
|
var exped = eim.getPlayers();
|
|
if (exped.size() < minPlayers)
|
|
end(eim,"There are not enough players remaining, the battle is over.");
|
|
return false;
|
|
}
|
|
|
|
function playerDead(eim,player) {
|
|
}
|
|
|
|
function playerDisconnected(eim,player) {
|
|
var exped = eim.getPlayers();
|
|
if (player.getName().equals(eim.getProperty("leader"))) {
|
|
var iter = exped.iterator();
|
|
while (iter.hasNext()) {
|
|
iter.next().getPlayer().dropMessage(6, "The leader of the expedition has disconnected.");
|
|
}
|
|
}
|
|
//If the expedition is too small.
|
|
if (exped.size() < minPlayers) {
|
|
end(eim,"There are not enough players remaining. The Battle is over.");
|
|
}
|
|
}
|
|
|
|
function monsterValue(eim,mobId) { // potentially display time of death? does not seem to work
|
|
return -1;
|
|
}
|
|
|
|
function leftParty(eim,player) {
|
|
}
|
|
|
|
function disbandParty(eim) {
|
|
}
|
|
|
|
function playerExit(eim,player) {
|
|
eim.unregisterPlayer(player);
|
|
player.changeMap(exitMap, exitMap.getPortal(0));
|
|
if (eim.getPlayers().size() < minPlayers) {//not enough after someone left
|
|
end(eim, "There are no longer enough players to continue, and those remaining shall be warped out.");
|
|
}
|
|
}
|
|
|
|
function end(eim,msg) {
|
|
var iter = eim.getPlayers().iterator();
|
|
while (iter.hasNext()) {
|
|
var player = iter.next();
|
|
player.getPlayer().dropMessage(6,msg);
|
|
eim.unregisterPlayer(player);
|
|
if (player != null){
|
|
player.changeMap(exitMap, exitMap.getPortal(0));
|
|
}
|
|
}
|
|
eim.dispose();
|
|
}
|
|
|
|
function removePlayer(eim,player) {
|
|
eim.unregisterPlayer(player);
|
|
player.getMap().removePlayer(player);
|
|
player.setMap(exitMap);
|
|
}
|
|
|
|
function clearPQ(eim) { //When the hell does this get executed?
|
|
end(eim,"As the sound of battle fades away, you feel strangely unsatisfied.");
|
|
}
|
|
|
|
function finish(eim) {
|
|
var iter = eim.getPlayers().iterator();
|
|
while (iter.hasNext()) {
|
|
var player = iter.next();
|
|
eim.unregisterPlayer(player);
|
|
player.changeMap(exitMap, exitMap.getPortal(0));
|
|
}
|
|
eim.dispose();
|
|
}
|
|
|
|
function monsterKilled(mob, eim) {}
|
|
|
|
function allMonstersDead(eim) {}
|
|
|
|
function cancelSchedule() {}
|
|
|
|
function timeOut(eim) {
|
|
if (eim != null) {
|
|
if (eim.getPlayerCount() > 0) {
|
|
var pIter = eim.getPlayers().iterator();
|
|
while (pIter.hasNext()){
|
|
var player = pIter.next();
|
|
player.dropMessage(6, "You have run out of time to defeat Scarlion and Targa!");
|
|
playerExit(eim, player);
|
|
}
|
|
}
|
|
eim.dispose();
|
|
}
|
|
}
|
|
|
|
function debug(eim,msg) {
|
|
var iter = eim.getPlayers().iterator();
|
|
while (iter.hasNext()) {
|
|
iter.next().getClient().getSession().write(Packages.tools.MaplePacketCreator.serverNotice(6,msg));
|
|
}
|
|
} |