Files
sweetgum-server/scripts/event/4jrush.js
ronancpl 828a8a02a2 Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some
bugs at quests at client-side.
2017-04-22 16:35:27 -03:00

145 lines
3.6 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* @author AngelSL
*
* 4th Job Rush Quest.
* Based on Kerning City PQ script by Stereo
*/
var exitMap;
var instanceId;
var minPlayers = 3;
function init() {
instanceId = 1;
}
function monsterValue(eim, mobId) {
return 1;
}
function setup() {
exitMap = em.getChannelServer().getMapFactory().getMap(105090700); // <exit>
var instanceName = "4jrush" + instanceId;
var eim = em.newInstance(instanceName);
var mf = eim.getMapFactory();
instanceId++;
var map = mf.getMap(910500100);
map.addMapTimer(20*60);
em.schedule("timeOut", 20 * 60000);
return eim;
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(910500100);
player.changeMap(map, map.getPortal(0));
}
function playerDead(eim, player) {
}
function playerRevive(eim, player) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function playerDisconnected(eim, player) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
if (party.get(i).equals(player)) {
removePlayer(eim, player);
}
else {
playerExit(eim, party.get(i));
}
}
eim.dispose();
}
function leftParty(eim, player) {
// If only 2 players are left, uncompletable:
var party = eim.getPlayers();
if (true) {
for (var i = 0; i < party.size(); i++) {
playerExit(eim,party.get(i));
}
eim.dispose();
}
else
playerExit(eim, player);
}
function disbandParty(eim) {
//boot whole party and end
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
}
//for offline players
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
}
function clearPQ(eim) {
//KPQ does nothing special with winners
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {
}
function timeOut() {
var iter = em.getInstances().iterator();
while (iter.hasNext()) {
var eim = iter.next();
if (eim.getPlayerCount() > 0) {
var pIter = eim.getPlayers().iterator();
while (pIter.hasNext()) {
playerExit(eim, pIter.next());
}
}
eim.dispose();
}
}