Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data. Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1. Solved many concurrecy issues related with items on the field and playershop/hiredmerchant. Fixed anomalies with waiting time before picking up other players items, now acting GMS-like. Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move. Fixed issues with item retrieval when using bundles on playershop/hiredmerchant. Fixed some exploits with playershop/hiredmerchant. Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos. Added portal sound effect for some scripted portals that still lacked it. Fixed some exploits with NPCs Fredrick and Duey. Fixed Body Pressure not displaying damage to other players. Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
56 lines
3.1 KiB
JavaScript
56 lines
3.1 KiB
JavaScript
/*
|
|
This file is part of the HeavenMS MapleStory Server
|
|
Copyleft (L) 2016 - 2018 RonanLana
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Affero General Public License as
|
|
published by the Free Software Foundation version 3 as published by
|
|
the Free Software Foundation. You may not use, modify or distribute
|
|
this program under any other version of the GNU Affero General Public
|
|
License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Affero General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Affero General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
var status = -1;
|
|
|
|
function end(mode, type, selection) {
|
|
if (mode == -1) {
|
|
qm.dispose();
|
|
} else {
|
|
if(mode == 0 && type > 0) {
|
|
qm.dispose();
|
|
return;
|
|
}
|
|
|
|
if (mode == 1)
|
|
status++;
|
|
else
|
|
status--;
|
|
|
|
if (status == 0) {
|
|
qm.sendSimple("Eh, are you still saying Deo is a monster? No, Deo is not a monster, he is a peaceful leader of the Royal cactus from the region.\r\n\r\n#L0##bHave you heard that a group of merchants crossing through the desert were attacked by the monsters?#k");
|
|
} else if (status == 1) {
|
|
qm.sendSimple("Is that so? I wonder why these merchants were wandering so recklessly in the desert. They trespassed the territory of the Cactus'! They shouldn't be wandering around in the first place, they should first have the leave of the Ariant Counsel.\r\n\r\n#L0##bThis is all because of the Queen's negligence in maintaining the safety of the town.#k");
|
|
} else if (status == 2) {
|
|
qm.sendSimple("Ehh... Yeah, the city is not really doing well because of the currently ruling govern, that's indeed a fact. If only the Guardians of the Deserts returned to put order on this mess...\r\n\r\n#L0##bWhat is the Guardian of the Deserts doing when we're under the Queen's tyranny?#k");
|
|
} else if (status == 3) {
|
|
qm.sendSimple("They have departed on an expedition to get rid of some major threats in the desert that were ravaging Ariant, for quite some time now... It's strange, they should have already returned... Thinking about it now, the last attack on the merchants was around the direction the Guardians departed... No, that can't be... Can it?\r\n\r\n#L0##bPerhaps Deo has already turned into a monster.#k");
|
|
}
|
|
else if (status == 4) {
|
|
qm.gainItem(4011008, -1);
|
|
|
|
qm.sendNext("We're in great trouble, if it is like this. And it really seems like it. If the Royal Cactus Deo has gone insane, Ariant is done for. You, can you do something to defeat Deo? We really need your help now.");
|
|
qm.gainExp(20000 * qm.getPlayer().getExpRate());
|
|
|
|
qm.forceCompleteQuest();
|
|
qm.dispose();
|
|
}
|
|
}
|
|
} |