Fixed Abdula not showing book info for Arans. Fixed map bounds, now it hopefully doesn't let items pass through the walkable area anymore. Implemented HolidayPQ. Added a custom item sandbox system, to be used with items generated by the "drop" command. Added the whole-map buff when using the Happy Birthday item. Fixed several battleship issues: - Battleship now shows HP properly at the buff icon. - Cleared some inconsistencies on battleship when interacting with the enhanced buff system. - Battleship now hands out defensive buffs properly.
55 lines
2.0 KiB
JavaScript
55 lines
2.0 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var status = -1;
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function start(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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if(qm.getPlayer().getLevel() > 50) {
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qm.forceCompleteQuest();
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qm.dispose();
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return;
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}
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qm.sendNext("Okay... so here's our plan to defeat Scrooge and his dastardly plans. The Force of the Spirit I gave you is an item packed with mana. It's an item you'll definitely use at the map I am about to send you. In order to do that, you'll have to bring your party members with you as well. You should bring your party members here or form one right now!");
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} else if (status == 1) {
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qm.sendAcceptDecline("Would you like to move forward?");
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} else {
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var level = qm.getPlayer().getLevel();
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qm.warp(level <= 30 ? 889100000 : (level <= 40 ? 889100010 : 889100020));
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qm.dispose();
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}
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}
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}
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