Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data. Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1. Solved many concurrecy issues related with items on the field and playershop/hiredmerchant. Fixed anomalies with waiting time before picking up other players items, now acting GMS-like. Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move. Fixed issues with item retrieval when using bundles on playershop/hiredmerchant. Fixed some exploits with playershop/hiredmerchant. Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos. Added portal sound effect for some scripted portals that still lacked it. Fixed some exploits with NPCs Fredrick and Duey. Fixed Body Pressure not displaying damage to other players. Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
47 lines
1.6 KiB
JavaScript
47 lines
1.6 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var status = -1;
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function start(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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qm.sendNext("You want to use a Wolf as a mount, but you don't have a #bWolf saddle#k? Why, I have just the fine solution for you! Come here in #bEl Nath#k first, I shall teach you how to mount a wolf as an extra.");
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} else if (status == 1) {
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qm.sendNext("Once here, hunt for #r50 #t4000048##k then bring them to me.");
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} else if (status == 2) {
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qm.forceStartQuest();
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qm.dispose();
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}
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}
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}
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