Files
sweetgum-server/scripts/quest/21202.js
ronancpl 80b1776ad3 Player/NPC Shop patch + Fredrick/Duey patch + Loot w. time GMS-like
Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data.
Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1.
Solved many concurrecy issues related with items on the field and playershop/hiredmerchant.
Fixed anomalies with waiting time before picking up other players items, now acting GMS-like.
Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move.
Fixed issues with item retrieval when using bundles on playershop/hiredmerchant.
Fixed some exploits with playershop/hiredmerchant.
Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos.
Added portal sound effect for some scripted portals that still lacked it.
Fixed some exploits with NPCs Fredrick and Duey.
Fixed Body Pressure not displaying damage to other players.
Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
2018-05-10 13:09:57 -03:00

76 lines
3.6 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var status = -1;
function start(mode, type, selection) {
status++;
if (mode != 1){
if (mode == 0 && type == 1)
qm.sendNext("Do you not want to put in the work to get the ultimate weapon?");
qm.dispose();
return;
}
if (status == 0) {
qm.sendNext("Hmm.. What's a young person like you doing in this secluded place?");
} else if(status == 1) {
qm.sendNextPrev("I've come to get the best Polearm there is!", 2);
} else if(status == 2) {
qm.sendNextPrev("The best Polearm? You should be able to purchase it in some town or other place..");
} else if(status == 3) {
qm.sendNextPrev("I hear you are the best blacksmith in all of Maple World! I want nothing less than a weapon made by you!", 2);
} else if(status == 4) {
qm.sendAcceptDecline("I'm too old to make weapons now, but.. I do have a Polearm that I made way back when. It's still in excellent shape. But I can't give it to you because that Polearm is extremely sharp, so sharp it could hurt its master. Do you still want it?");
} else if(status == 5) {
qm.sendOk("Well, if you say so.. I can't object to that. I'll tell you what. I'll give you a quick test, and if you pass it, the Giant Polearm is yours. Head over to the #bTraining Center#k and take on the #rScarred Bears#k that are there. Your job is to bring back #b30 Sign of Acceptances#k.");
} else {
qm.startQuest();
qm.dispose();
}
}
function end(mode, type, selection) {
status++;
if (mode != 1){
if (mode == 0 && type == 1)
qm.sendNext("Hm? Are you hesitant to take it now after all that? Well, give it more thought if you'd like. It'll be yours in the end anyways.");
qm.dispose();
return;
}
if (status == 0) {
if(qm.haveItem(4032311, 30))
qm.sendNext("Oh, have you brought me the #t4032311#? You're stronger than I thought! But more importantly, I am impressed with the amount of courage you displayed when you agreed to take this dangerous weapon without any hesitation. You deserve it. The #p1201001# is yours.");
else{
qm.sendNext("Go for the 30 #t4032311#.");
qm.dispose();
}
}else if (status == 1)
qm.sendNextPrev("#b(After a long time passed, #p1203000# handed you the #p1201001#, which was carefully wrapped in cloth.)");
else if (status == 2)
qm.sendYesNo("Here, this is #p1201002#, the Polearm you've asked for. Please take good care of it.");
else if (status == 3){
//qm.showVideo("Polearm");
qm.completeQuest();
qm.removeAll(4032311);
qm.dispose();
}
}