Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
87 lines
3.6 KiB
JavaScript
87 lines
3.6 KiB
JavaScript
/*
|
|
This file is part of the OdinMS Maple Story Server
|
|
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
|
|
Matthias Butz <matze@odinms.de>
|
|
Jan Christian Meyer <vimes@odinms.de>
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Affero General Public License as
|
|
published by the Free Software Foundation version 3 as published by
|
|
the Free Software Foundation. You may not use, modify or distribute
|
|
this program under any other version of the GNU Affero General Public
|
|
License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Affero General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Affero General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
/* Intern Shakihands
|
|
Amoria Random Eye Change
|
|
*/
|
|
var status = 0;
|
|
var beauty = 0;
|
|
var price = 1000000;
|
|
var mface = Array(20000, 20001, 20003, 20004, 20005, 20006, 20007, 20008, 20018, 20019);
|
|
var fface = Array(21018, 21001, 21002, 21003, 21004, 21005, 21006, 21007, 21012, 21019);
|
|
var facenew = Array();
|
|
|
|
function start() {
|
|
status = -1;
|
|
action(1, 0, 0);
|
|
}
|
|
|
|
function action(mode, type, selection) {
|
|
if (mode == -1) {
|
|
cm.dispose();
|
|
} else {
|
|
if (mode == 0 && status == 0) {
|
|
cm.dispose();
|
|
return;
|
|
}
|
|
if (mode == 1)
|
|
status++;
|
|
else
|
|
status--;
|
|
if (status == 0) {
|
|
cm.sendSimple("Hi, I pretty much shouldn't be doing this, but with a #b#t5152021##k, I will do it anyways for you. But don't forget, it will be random!\r\n#L1#I would like to buy a #b#t5152021##k for " + price + " mesos, please!#l\r\n\#L2#I already have a Coupon!#l");
|
|
} else if (status == 1) {
|
|
if (selection == 1) {
|
|
if(cm.getMeso() >= price) {
|
|
cm.gainMeso(-price);
|
|
cm.gainItem(5152021, 1);
|
|
cm.sendOk("Enjoy!");
|
|
} else {
|
|
cm.sendOk("You don't have enough mesos to buy a coupon!");
|
|
}
|
|
cm.dispose();
|
|
} else if (selection == 2) {
|
|
facenew = Array();
|
|
if (cm.getPlayer().getGender() == 0) {
|
|
for(var i = 0; i < mface.length; i++) {
|
|
facenew.push(mface[i] + cm.getPlayer().getFace() % 1000 - (cm.getPlayer().getFace() % 100));
|
|
}
|
|
}
|
|
if (cm.getPlayer().getGender() == 1) {
|
|
for(var i = 0; i < fface.length; i++) {
|
|
facenew.push(fface[i] + cm.getPlayer().getFace() % 1000 - (cm.getPlayer().getFace() % 100));
|
|
}
|
|
}
|
|
cm.sendYesNo("If you use the regular coupon, your face may transform into a random new look...do you still want to do it using #b#t5152021##k?");
|
|
}
|
|
}
|
|
else if (status == 2){
|
|
if (cm.haveItem(5152021) == true){
|
|
cm.gainItem(5152021, -1);
|
|
cm.setFace(facenew[Math.floor(Math.random() * facenew.length)]);
|
|
cm.sendOk("Enjoy your new and improved face!");
|
|
} else {
|
|
cm.sendOk("Hmm ... it looks like you don't have the coupon specifically for this place. Sorry to say this, but without the coupon, there's no plastic surgery for you...");
|
|
cm.dispose();
|
|
}
|
|
}
|
|
}
|
|
} |