Files
sweetgum-server/scripts/npc/2083001.js
ronancpl 6cef01f946 GMS-like Wedding + Scissors of Karma + Maple Life + Buyback
Properly developed the Marriage feature in the source.
Added TRAVEL_RATE server flag, a modifier for the travel frequency rate.
Corrected stance for players in 3rd party view when entering a map to work similarly as GMS.
Fixed mobs spamming skills incoherently.
Added code support for old GMS-like PQ NPCs, where party leaders just need to click once to start a new PQ.
Implemented podium system for the Hall of Fame PlayerNPCs.
Improved character load-out system, now using way less queries to the DB in the process.
Fixed birthday field for accounts not being read correctly.
Further implemented the incomplete yet-existing Scissors of Karma mechanic.
Fixed Duey not propagating item flags when packaging an item.
Added a custom buyback system.
Refactored the character creation system, now offering support for Maple Life.
Fixed some issues with the PlayerNPC positioning system.
Added server flag allowing AP assignment for novices (beginners under level 11).
Fixed Strategy Time (GPQ) announcement being sent twice to guilds in certain cases.
Tweaked mount EXP system now awarding it accordingly with the amount of tiredness healed.
Removed the randomness aspect of closeness gain when feeding the pet, now acting accordingly with amount of fullness gained.
Fixed an exploit with Arwen script.
Fixed travel-back from Florina forcefully sending players to Lith Harbor in certain situations.
Thoroughly reviewed job skill questlines for Explorers and Aran.
Localhost edit: removed MTS block in certain maps (useful for the buyback system).
Localhost edit: removed party blocks for novices.
Localhost edit: removed AP assigning block for novices.
Localhost edit: removed speed cap.
Localhost edit: removed Maker block popping up when inputting ATK gems on non-weapons.
2018-06-05 02:40:53 -03:00

133 lines
7.2 KiB
JavaScript

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @npc: Mark of the Squad
* @map: Cave of Life - Cave Entrance (240050000)
* @func: Horntail PQ
*/
var status = 0;
var price = 100000;
var em = null;
var hasPass;
function isRecruitingMap(mapid) {
return mapid == 240050000;
}
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && status == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if(isRecruitingMap(cm.getMapId())) {
if (status == 0) {
em = cm.getEventManager("HorntailPQ");
if(em == null) {
cm.sendOk("The Horntail PQ has encountered an error.");
cm.dispose();
return;
} else if(cm.isUsingOldPqNpcStyle()) {
action(1, 0, 0);
return;
}
cm.sendSimple("#e#b<Party Quest: Horntail Trial Grounds>\r\n#k#n" + em.getProperty("party") + "\r\n\r\nThis is the path to Horntail's lair. If you want to face him, you and your team shall be tested on the trial grounds ahead.#b\r\n#L0#Let us pass to the trial grounds.\r\n#L1#I want to find party members.\r\n#L2#I would like to hear more details.");
} else if (status == 1) {
if (selection == 0) {
if (cm.getParty() == null) {
cm.sendOk("You can participate in the party quest only if you are in a party.");
cm.dispose();
} else if(!cm.isLeader()) {
cm.sendOk("Your party leader must talk to me to start this party quest.");
cm.dispose();
} else {
var eli = em.getEligibleParty(cm.getParty());
if(eli.size() > 0) {
if(!em.startInstance(cm.getParty(), cm.getPlayer().getMap(), 1)) {
cm.sendOk("Another party has already entered the #rParty Quest#k in this channel. Please try another channel, or wait for the current party to finish.");
}
}
else {
cm.sendOk("Either I cannot accept some members of your party inside the cave or you team is lacking. Solve this problem then talk to me!");
}
cm.dispose();
}
} else if(selection == 1) {
cm.sendOk("Try using a Super Megaphone or asking your buddies or guild to join!");
cm.dispose();
} else {
cm.sendOk("#e#b<Party Quest: Horntail Trial Grounds>#k#n\r\nAs the gatekeeper of Horntail's lair, I will grant access #bjust to those worthy#k of his presence. Even for those people, the path inside is that of a maze, full of branches and trials. However, those #radept at fighting squad bosses#k have a better chance to stand to our leader, although those #rof our kind#k have a shabby chance as well.");
cm.dispose();
}
}
} else {
if(!cm.isEventLeader()) {
cm.sendOk("Only your event leader is allowed to interact with the Schedule.");
} else if(cm.getMapId() == 240050100) {
if(cm.haveItem(4001087) && cm.haveItem(4001088) && cm.haveItem(4001089) && cm.haveItem(4001090) && cm.haveItem(4001091)) {
cm.gainItem(4001087, -1);
cm.gainItem(4001088, -1);
cm.gainItem(4001089, -1);
cm.gainItem(4001090, -1);
cm.gainItem(4001091, -1);
cm.getEventInstance().warpEventTeam(240050200);
} else {
cm.sendOk("You don't have all the keys needed to proceed.");
}
} else if(cm.getMapId() == 240050300) {
if(cm.haveItem(4001092, 1) && cm.haveItem(4001093, 6)) {
cm.gainItem(4001092, -1);
cm.gainItem(4001093, -6);
cm.getEventInstance().clearPQ();
} else {
cm.sendOk("Check if you have got all 6 Red keys and 1 Blue key with you.");
}
} else if(cm.getMapId() == 240050310) {
if(cm.haveItem(4001092, 1) && cm.haveItem(4001093, 6)) {
cm.gainItem(4001092, -1);
cm.gainItem(4001093, -6);
cm.getEventInstance().clearPQ();
} else {
cm.sendOk("Check if you have got all 6 Red keys and 1 Blue key with you.");
}
}
cm.dispose();
}
}
}