216 lines
9.2 KiB
JavaScript
216 lines
9.2 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Mr. Smith
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Victoria Road: Perion (102000000)
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Refining NPC:
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* Warrior Gloves - 10-60 + upgrades
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* Processed Wood/Screws
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*/
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var status = 0;
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var selectedType = -1;
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var selectedItem = -1;
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var item;
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var mats;
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var matQty;
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var cost;
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var qty;
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var equip;
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function start() {
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cm.getPlayer().setCS(true);
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == 1)
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status++;
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else
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cm.dispose();
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if (status == 0 && mode == 1) {
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var selStr = "Um... Hi, I'm Mr. Thunder's apprentice. He's getting up there in age, so he handles most of the heavy-duty work while I handle some of the lighter jobs. What can I do for you?#b"
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var options = new Array("Make a glove","Upgrade a glove","Create materials");
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for (var i = 0; i < options.length; i++){
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selStr += "\r\n#L" + i + "# " + options[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (status == 1 && mode == 1) {
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selectedType = selection;
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if (selectedType == 0){ //glove refine
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var selStr = "Okay, so which glove do you want me to make?#b";
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var items = new Array ("Juno#k - Warrior Lv. 10#b","Steel Fingerless Gloves#k - Warrior Lv. 15#b","Venon#k - Warrior Lv. 20#b","White Fingerless Gloves#k - Warrior Lv. 25#b",
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"Bronze Missel#k - Warrior Lv. 30#b","Steel Briggon#k - Warrior Lv. 35#b","Iron Knuckle#k - Warrior Lv. 40#b","Steel Brist#k - Warrior Lv. 50#b","Bronze Clench#k - Warrior Lv. 60#b");
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for (var i = 0; i < items.length; i++){
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selStr += "\r\n#L" + i + "# " + items[i] + "#l";
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}
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cm.sendSimple(selStr);
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equip = true;
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}
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else if (selectedType == 1){ //glove upgrade
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var selStr = "Upgrade a glove? That shouldn't be too difficult. Which did you have in mind?#b";
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var crystals = new Array ("Steel Missel#k - Warrior Lv. 30#b","Orihalcon Missel#k - Warrior Lv. 30#b","Yellow Briggon#k - Warrior Lv. 35#b","Dark Briggon#k - Warrior Lv. 35#b",
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"Adamantium Knuckle#k - Warrior Lv. 40#b","Dark Knuckle#k - Warrior Lv. 40#b","Mithril Brist#k - Warrior Lv. 50#b","Gold Brist#k - Warrior Lv. 50#b",
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"Sapphire Clench#k - Warrior Lv. 60#b","Dark Clench#k - Warrior Lv. 60#b");
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for (var i = 0; i < crystals.length; i++){
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selStr += "\r\n#L" + i + "# " + crystals[i] + "#l";
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}
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cm.sendSimple(selStr);
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equip = true;
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}
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else if (selectedType == 2){ //material refine
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var selStr = "Materials? I know of a few materials that I can make for you...#b";
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var materials = new Array ("Make Processed Wood with Tree Branch","Make Processed Wood with Firewood","Make Screws (packs of 15)");
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for (var i = 0; i < materials.length; i++){
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selStr += "\r\n#L" + i + "# " + materials[i] + "#l";
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}
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cm.sendSimple(selStr);
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equip = false;
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}
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if (equip)
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status++;
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}
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else if (status == 2 && mode == 1) {
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selectedItem = selection;
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if (selectedType == 2){ //material refine
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var itemSet = new Array (4003001,4003001,4003000);
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var matSet = new Array(4000003,4000018,new Array (4011000,4011001));
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var matQtySet = new Array (10,5,new Array (1,1));
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var costSet = new Array (0,0,0)
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
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cm.sendGetNumber(prompt,1,1,100)
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}
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else if (status == 3 && mode == 1) {
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if (equip)
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{
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selectedItem = selection;
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qty = 1;
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}
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else
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qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
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if (selectedType == 0){ //glove refine
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var itemSet = new Array(1082003,1082000,1082004,1082001,1082007,1082008,1082023,1082009,1082059);
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var matSet = new Array(new Array(4000021,4011001),4011001,new Array(4000021,4011000),4011001,new Array(4011000,4011001,4003000),new Array(4000021,4011001,4003000),new Array(4000021,4011001,4003000),
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new Array(4011001,4021007,4000030,4003000),new Array(4011007,4011000,4011006,4000030,4003000));
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var matQtySet = new Array(new Array(15,1),2,new Array(40,2),2,new Array(3,2,15),new Array(30,4,15),new Array(50,5,40),new Array(3,2,30,45),new Array(1,8,2,50,50));
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var costSet = new Array(1000,2000,5000,10000,20000,30000,40000,50000,70000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 1){ //glove upgrade
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var itemSet = new Array(1082005,1082006,1082035,1082036,1082024,1082025,1082010,1082011,1082060,1082061);
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var matSet = new Array(new Array(1082007,4011001),new Array(1082007,4011005),new Array(1082008,4021006),new Array(1082008,4021008),new Array(1082023,4011003),new Array(1082023,4021008),
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new Array(1082009,4011002),new Array(1082009,4011006),new Array(1082059,4011002,4021005),new Array(1082059,4021007,4021008));
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var matQtySet = new Array (new Array(1,1),new Array(1,2),new Array(1,3),new Array(1,1),new Array(1,4),new Array(1,2),new Array(1,5),new Array(1,4),new Array(1,3,5),new Array(1,2,2));
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var costSet = new Array (20000,25000,30000,40000,45000,50000,55000,60000,70000,80000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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var prompt = "You want me to make ";
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if (qty == 1)
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prompt += "a #t" + item + "#?";
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else
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prompt += qty + " #t" + item + "#?";
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prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if (mats instanceof Array){
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for(var i = 0; i < mats.length; i++){
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prompt += "\r\n#i"+mats[i]+"# " + matQty[i] * qty + " #t" + mats[i] + "#";
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}
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}
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else {
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prompt += "\r\n#i"+mats+"# " + matQty * qty + " #t" + mats + "#";
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}
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if (cost > 0)
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prompt += "\r\n#i4031138# " + cost * qty + " meso";
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cm.sendYesNo(prompt);
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}
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else if (status == 4 && mode == 1) {
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var complete = true;
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var recvItem = item, recvQty;
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if (item == 4003000)//screws
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recvQty = 15 * qty;
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else
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recvQty = qty;
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if(!cm.canHold(recvItem, recvQty)) {
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cm.sendOk("Check your inventory for a free slot first.");
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cm.dispose();
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return;
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}
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else if (cm.getMeso() < cost * qty)
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{
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cm.sendOk("I may still be an apprentice, but I do need to earn a living.");
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cm.dispose();
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return;
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}
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else
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{
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if (mats instanceof Array) {
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for(var i = 0; complete && i < mats.length; i++)
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if (!cm.haveItem(mats[i], matQty[i] * qty))
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complete = false;
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}
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else if (!cm.haveItem(mats, matQty * qty))
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complete = false;
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}
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if (!complete)
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cm.sendOk("I'm still an apprentice, I don't know if I can substitute other items in yet... Can you please bring what the recipe calls for?");
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else {
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++){
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cm.gainItem(mats[i], -matQty[i] * qty);
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}
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}
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else
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cm.gainItem(mats, -matQty * qty);
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if (cost > 0)
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cm.gainMeso(-cost * qty);
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cm.gainItem(recvItem, recvQty);
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cm.sendOk("Did that come out right? Come by me again if you have anything for me to practice on.");
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}
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cm.dispose();
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}
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} |