Files
sweetgum-server/scripts/npc/9201061.js
ronancpl dc73cb00de Mob banish on touch + GMS-like cosmetics + Clear missing names
Fixed erroneous clean slate scroll block on equipments having certain properties.
Implemented a log for bought cash items from Cash Shop.
Implemented mob's player banish by touch (e. g. used by mobs from the Hypnotize quest).
Thoroughly revised stylist/surgeon NPCs, adding several missing GMS-like cosmetic contents.
Thoroughly revised String.wz names having missing item content throughout the WZ files.
Revised missing name info for several faces throughout the WZ files.
Solved a possible deadlock case related with a player vision's spawn object method.
Fixed an issue with "Movement allowed only within account" items being given as "Untradeable" by NPCs.

Happy Holidays and Great New Year everyone!!!
2018-12-22 00:12:13 -02:00

83 lines
3.2 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Bomack
NLC Random Eye Color Change.
*/
var status = 0;
var price = 1000000;
var colors = Array();
function pushIfItemsExists(array, itemidList) {
for (var i = 0; i < itemidList.length; i++) {
var itemid = itemidList[i];
if ((itemid = cm.getCosmeticItem(itemid)) != -1 && !cm.isCosmeticEquipped(itemid)) {
array.push(itemid);
}
}
}
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && status == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendSimple("Hi, there~! I'm Bomack. If you have a #b#t5152035##k, I can prescribe the right kind of cosmetic lenses for you. Now, what would you like to do?\r\n#L2#Cosmetic Lens: #i5152035##t5152035##l");
} else if (status == 1) {
if (selection == 2) {
if (cm.getPlayer().getGender() == 0) {
var current = cm.getPlayer().getFace() % 100 + 20000;
}
if (cm.getPlayer().getGender() == 1) {
var current = cm.getPlayer().getFace() % 100 + 21000;
}
colors = Array();
pushIfItemsExists(colors, [current + 100, current + 200, current + 300, current +400, current + 500, current + 600, current + 700]);
cm.sendYesNo("If you use the regular coupon, you'll be awarded a random pair of cosmetic lenses. Are you going to use #b#t5152035##k and really make the change to your eyes?");
}
}
else if (status == 2){
cm.dispose();
if (cm.haveItem(5152035) == true){
cm.gainItem(5152035, -1);
cm.setFace(colors[Math.floor(Math.random() * colors.length)]);
cm.sendOk("Enjoy your new and improved cosmetic lenses!");
} else {
cm.sendOk("I'm sorry, but I don't think you have our cosmetic lens coupon with you right now. Without the coupon, I'm afraid I can't do it for you..");
}
}
}
}