Files
sweetgum-server/scripts/npc/1052005.js
ronancpl dc73cb00de Mob banish on touch + GMS-like cosmetics + Clear missing names
Fixed erroneous clean slate scroll block on equipments having certain properties.
Implemented a log for bought cash items from Cash Shop.
Implemented mob's player banish by touch (e. g. used by mobs from the Hypnotize quest).
Thoroughly revised stylist/surgeon NPCs, adding several missing GMS-like cosmetic contents.
Thoroughly revised String.wz names having missing item content throughout the WZ files.
Revised missing name info for several faces throughout the WZ files.
Solved a possible deadlock case related with a player vision's spawn object method.
Fixed an issue with "Movement allowed only within account" items being given as "Untradeable" by NPCs.

Happy Holidays and Great New Year everyone!!!
2018-12-22 00:12:13 -02:00

90 lines
3.5 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Dr. Feeble
Henesys Random Eye Change.
GMS-like revised by Ronan. Contents found thanks to Mitsune (GamerBewbs), Waltzing, AyumiLove
*/
var status = 0;
var beauty = 0;
var price = 1000000;
var mface_r = Array(20000, 20005, 20008, 20012, 20016, 20022, 20032);
var fface_r = Array(21000, 21002, 21008, 21014, 21020, 21024, 21029);
var facenew = Array();
function pushIfItemExists(array, itemid) {
if ((itemid = cm.getCosmeticItem(itemid)) != -1 && !cm.isCosmeticEquipped(itemid)) {
array.push(itemid);
}
}
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && status == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendSimple("Hi, I pretty much shouldn't be doing this, but with a #b#t5152000##k, I will do it anyways for you. But don't forget, it will be random!\r\n#L2#Plastic Surgery: #i5152000##t5152000##l");
} else if (status == 1) {
if (selection == 2) {
facenew = Array();
if (cm.getPlayer().getGender() == 0) {
for(var i = 0; i < mface_r.length; i++) {
pushIfItemExists(facenew, mface_r[i] + cm.getPlayer().getFace()
% 1000 - (cm.getPlayer().getFace()
% 100));
}
}
if (cm.getPlayer().getGender() == 1) {
for(var i = 0; i < fface_r.length; i++) {
pushIfItemExists(facenew, fface_r[i] + cm.getPlayer().getFace()
% 1000 - (cm.getPlayer().getFace()
% 100));
}
}
cm.sendYesNo("If you use the regular coupon, your face may transform into a random new look...do you still want to do it using #b#t5152000##k?");
}
}
else if (status == 2){
cm.dispose();
if (cm.haveItem(5152000) == true){
cm.gainItem(5152000, -1);
cm.setFace(facenew[Math.floor(Math.random() * facenew.length)]);
cm.sendOk("Enjoy your new and improved face!");
} else {
cm.sendOk("Hmm ... it looks like you don't have the coupon specifically for this place. Sorry to say this, but without the coupon, there's no plastic surgery for you...");
}
}
}
}