Files
sweetgum-server/src/net/server/channel/handlers/RangedAttackHandler.java
T
ronancpl dac5c43635 Item pickup patch + Rescaled buyback fee + Tameness gain on Quests
Fixed a concurrency issue with registering picked items into the inventory, that would render some of the collected items to not be registered.
Adjusted buyback fee, now using a value sensitive to the player level (starts scaling from level 30, caps at 120).
Edited MaxHP of the boss Shade, now properly scaled to it's level.
Fixed return scroll and summon bags being usable inside BRPQ rest points.
Added missing etc drop data for the Extras/Leaders mobs from Zipangu.
Implemented pet tameness gain on quests.
Fixed a concurrency issue with the pet spawn handler, allowing possible PE exploits.
Adjusted drop rates of omok pieces and match cards, now somewhat GMS-like.
Shadow Meso now properly dispels mobs wdef/mdef up, as the skill description suggests.
Fixed Shadow Meso using up projectiles (it should use only mesos).
2018-06-26 22:56:26 -03:00

238 lines
12 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <[email protected]>
Matthias Butz <[email protected]>
Jan Christian Meyer <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.channel.handlers;
import client.inventory.manipulator.MapleInventoryManipulator;
import server.MapleItemInformationProvider;
import server.MapleStatEffect;
import tools.MaplePacketCreator;
import tools.Randomizer;
import tools.data.input.SeekableLittleEndianAccessor;
import client.MapleBuffStat;
import client.MapleCharacter;
import client.MapleClient;
import client.Skill;
import client.SkillFactory;
import client.inventory.Item;
import client.inventory.MapleInventory;
import client.inventory.MapleInventoryType;
import client.inventory.MapleWeaponType;
import constants.ItemConstants;
import constants.ServerConstants;
import constants.skills.Aran;
import constants.skills.Buccaneer;
import constants.skills.NightLord;
import constants.skills.NightWalker;
import constants.skills.Shadower;
import constants.skills.ThunderBreaker;
import constants.skills.WindArcher;
public final class RangedAttackHandler extends AbstractDealDamageHandler {
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
MapleCharacter chr = c.getPlayer();
chr.setPetLootCd(System.currentTimeMillis());
/*long timeElapsed = System.currentTimeMillis() - chr.getAutobanManager().getLastSpam(8);
if(timeElapsed < 300) {
AutobanFactory.FAST_ATTACK.alert(chr, "Time: " + timeElapsed);
}
chr.getAutobanManager().spam(8);*/
AttackInfo attack = parseDamage(slea, chr, true, false);
if (chr.getBuffEffect(MapleBuffStat.MORPH) != null) {
if(chr.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) {
// How are they attacking when the client won't let them?
chr.getClient().disconnect(false, false);
return;
}
}
if (chr.getMap().isDojoMap() && attack.numAttacked > 0) {
chr.setDojoEnergy(chr.getDojoEnergy() + ServerConstants.DOJO_ENERGY_ATK);
c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy()));
}
if (attack.skill == Buccaneer.ENERGY_ORB || attack.skill == ThunderBreaker.SPARK || attack.skill == Shadower.TAUNT || attack.skill == NightLord.TAUNT) {
chr.getMap().broadcastMessage(chr, MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
applyAttack(attack, chr, 1);
} else if (attack.skill == ThunderBreaker.SHARK_WAVE && chr.getSkillLevel(ThunderBreaker.SHARK_WAVE) > 0) {
chr.getMap().broadcastMessage(chr, MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
applyAttack(attack, chr, 1);
for (int i = 0; i < attack.numAttacked; i++) {
chr.handleEnergyChargeGain();
}
} else if (attack.skill == Aran.COMBO_SMASH || attack.skill == Aran.COMBO_FENRIR || attack.skill == Aran.COMBO_TEMPEST) {
chr.getMap().broadcastMessage(chr, MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
if (attack.skill == Aran.COMBO_SMASH && chr.getCombo() >= 30) {
chr.setCombo((short) 0);
applyAttack(attack, chr, 1);
} else if (attack.skill == Aran.COMBO_FENRIR && chr.getCombo() >= 100) {
chr.setCombo((short) 0);
applyAttack(attack, chr, 2);
} else if (attack.skill == Aran.COMBO_TEMPEST && chr.getCombo() >= 200) {
chr.setCombo((short) 0);
applyAttack(attack, chr, 4);
}
} else {
Item weapon = chr.getInventory(MapleInventoryType.EQUIPPED).getItem((short) -11);
MapleWeaponType type = MapleItemInformationProvider.getInstance().getWeaponType(weapon.getItemId());
if (type == MapleWeaponType.NOT_A_WEAPON) {
return;
}
short slot = -1;
int projectile = 0;
byte bulletCount = 1;
MapleStatEffect effect = null;
if (attack.skill != 0) {
effect = attack.getAttackEffect(chr, null);
bulletCount = effect.getBulletCount();
if (effect.getCooldown() > 0) {
c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect.getCooldown()));
}
if(attack.skill == 4111004) { // shadow meso
bulletCount = 0;
int money = effect.getMoneyCon();
if (money != 0) {
int moneyMod = money / 2;
money += Randomizer.nextInt(moneyMod);
if (money > chr.getMeso()) {
money = chr.getMeso();
}
chr.gainMeso(-money, false);
}
}
}
boolean hasShadowPartner = chr.getBuffedValue(MapleBuffStat.SHADOWPARTNER) != null;
if (hasShadowPartner) {
bulletCount *= 2;
}
MapleInventory inv = chr.getInventory(MapleInventoryType.USE);
for (short i = 1; i <= inv.getSlotLimit(); i++) {
Item item = inv.getItem(i);
if (item != null) {
int id = item.getItemId();
slot = item.getPosition();
boolean bow = ItemConstants.isArrowForBow(id);
boolean cbow = ItemConstants.isArrowForCrossBow(id);
if (item.getQuantity() >= bulletCount) { //Fixes the bug where you can't use your last arrow.
if (type == MapleWeaponType.CLAW && ItemConstants.isThrowingStar(id) && weapon.getItemId() != 1472063) {
if (((id == 2070007 || id == 2070018) && chr.getLevel() < 70) || (id == 2070016 && chr.getLevel() < 50)) {
} else {
projectile = id;
break;
}
} else if ((type == MapleWeaponType.GUN && ItemConstants.isBullet(id))) {
if (id == 2331000 && id == 2332000) {
if (chr.getLevel() > 69) {
projectile = id;
break;
}
} else if (chr.getLevel() > (id % 10) * 20 + 9) {
projectile = id;
break;
}
} else if ((type == MapleWeaponType.BOW && bow) || (type == MapleWeaponType.CROSSBOW && cbow) || (weapon.getItemId() == 1472063 && (bow || cbow))) {
projectile = id;
break;
}
}
}
}
boolean soulArrow = chr.getBuffedValue(MapleBuffStat.SOULARROW) != null;
boolean shadowClaw = chr.getBuffedValue(MapleBuffStat.SHADOW_CLAW) != null;
if (projectile != 0) {
if (!soulArrow && !shadowClaw && attack.skill != 11101004 && attack.skill != 15111007 && attack.skill != 14101006) {
byte bulletConsume = bulletCount;
if (effect != null && effect.getBulletConsume() != 0) {
bulletConsume = (byte) (effect.getBulletConsume() * (hasShadowPartner ? 2 : 1));
}
if(slot < 0) System.out.println("<ERROR> Projectile to use was unable to be found.");
else MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, slot, bulletConsume, false, true);
}
}
if (projectile != 0 || soulArrow || attack.skill == 11101004 || attack.skill == 15111007 || attack.skill == 14101006 || attack.skill == 4111004) {
int visProjectile = projectile; //visible projectile sent to players
if (ItemConstants.isThrowingStar(projectile)) {
MapleInventory cash = chr.getInventory(MapleInventoryType.CASH);
for (int i = 1; i <= cash.getSlotLimit(); i++) { // impose order...
Item item = cash.getItem((short) i);
if (item != null) {
if (item.getItemId() / 1000 == 5021) {
visProjectile = item.getItemId();
break;
}
}
}
} else if (soulArrow || attack.skill == 3111004 || attack.skill == 3211004 || attack.skill == 11101004 || attack.skill == 15111007 || attack.skill == 14101006) {
visProjectile = 0;
}
byte[] packet;
switch (attack.skill) {
case 3121004: // Hurricane
case 3221001: // Pierce
case 5221004: // Rapid Fire
case 13111002: // KoC Hurricane
packet = MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.rangedirection, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
break;
default:
packet = MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
break;
}
chr.getMap().broadcastMessage(chr, packet, false, true);
if (attack.skill != 0) {
Skill skill = SkillFactory.getSkill(attack.skill);
MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
if (effect_.getCooldown() > 0) {
if (chr.skillIsCooling(attack.skill)) {
return;
} else {
c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
chr.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000);
}
}
}
if (chr.getSkillLevel(SkillFactory.getSkill(NightWalker.VANISH)) > 0 && chr.getBuffedValue(MapleBuffStat.DARKSIGHT) != null && attack.numAttacked > 0 && chr.getBuffSource(MapleBuffStat.DARKSIGHT) != 9101004) {
chr.cancelEffectFromBuffStat(MapleBuffStat.DARKSIGHT);
chr.cancelBuffStats(MapleBuffStat.DARKSIGHT);
} else if(chr.getSkillLevel(SkillFactory.getSkill(WindArcher.WIND_WALK)) > 0 && chr.getBuffedValue(MapleBuffStat.WIND_WALK) != null && attack.numAttacked > 0) {
chr.cancelEffectFromBuffStat(MapleBuffStat.WIND_WALK);
chr.cancelBuffStats(MapleBuffStat.WIND_WALK);
}
applyAttack(attack, chr, bulletCount);
}
}
}
}