Files
sweetgum-server/scripts/quest/22501.js
ronancpl f958624f6a Reactor Loot + Obstacles damage mob + Static calls from scripts
Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag.
Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status.
Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction.
Fixed an issue with player stores being deployed overlapping in a few scenarios.
Fixed reduced EXP gain from kills when triggering skill Mortal Blow.
Added "open Duey" functionality when clicking "O" in the incoming package notification.
Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one.
Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps.
Added handler for mob damage by environment objects (OrbisPQ jail storage area).
Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered.
Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry).
Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method.
Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work).
Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
2019-08-14 21:14:15 -03:00

30 lines
1.3 KiB
JavaScript

var status = -1;
function start(mode, type, selection) {
if (mode == 0 && type == 0) {
status--;
} else if (mode == -1) {
qm.dispose();
return;
} else {
status++;
}
if (status == 0) {
qm.sendNext("Yo, master. Now that I've shown you what I can do, it's your turn. Prove to me...that you can find food! I'm starving. You can use my power now, so you have to take care of me.");
} else if (status == 1) {
qm.sendNextPrev("Eh, I still don't get what's going on, but I can't let a poor little critter like you starve, right? Food, you say? What do you want to eat?", 2);
} else if (status == 2) {
qm.sendNextPrev("Hi, I was just born a few minutes ago. How would I know what I eat? All I know is that I'm a Dragon... I'm YOUR Dragon. And you're my master. You have to treat me well!");
} else if (status == 3) {
qm.sendAcceptDecline("I guess we're supposed to learn together. But I'm hungry. Master, I want food. Remember, I'm a baby! I'll start crying soon!");
} else if (status == 4) {
if (mode == 0) {
qm.sendNext("*gasp* How can you refuse to feed your Dragon? This is child abuse! ");
} else {
qm.forceStartQuest();
qm.sendOk("#b#b(#p1013000# the baby Dragon appears to be extremely hungry. You must feed him. Maybe your Dad can give you advice on what dragons eat.)");
}
} else if (status == 5) {
qm.dispose();
}
}